
Autodesk 3ds Max 2009
Autodesk® 3ds Max 2009 is a mature, robust, full-featured 3D modeling and animation application used by the world\'s top 3D professional artists and designers. In this course students are first introduced to the 3ds Max User Interface and how to customize it for better understanding and workflow. Students will then learn about the basic 2D tools and how to make simple models in Max, before getting into more in-depth understanding of the 3D modeling tools. The instructor moves on to introduce Lighting, Cameras and Rendering followed by the Materials Editor and Animation tools. Later in the course, the author discusses Particle Systems, Effects and Simulation within 3ds Max and even includes a chapter that introduces \"Character Rigging\". Work files are included. To begin learning Autodesk® 3ds Max 2009 today, simply click on the links.
Course content
Introduction3 lessons
User Interface (UI)7 lessons
Scene Management7 lessons
Different Tools4 lessons
Display Tools5 lessons
Groups & Cloning3 lessons
3D Primitives & Modifiers9 lessons
- Standard Primitives4:351 credit or ad
- Extended Primitives6:271 credit or ad
- Doors & Windows6:211 credit or ad
- AEC Extended5:181 credit or ad
- Stairs4:281 credit or ad
- Different Modifiers pt. 16:231 credit or ad
- Different Modifiers pt. 21:521 credit or ad
- Modifier Stack6:121 credit or ad
- Configure Modifier Sets4:031 credit or ad
2D Shapes13 lessons
- Different 2D Shapes5:571 credit or ad
- 2D Shapes as Models6:261 credit or ad
- Edit Spline vs. Editable Spline4:481 credit or ad
- Loading Background Images4:521 credit or ad
- Editing Background Images in Photoshop6:031 credit or ad
- Editing 2D Shapes pt. 16:461 credit or ad
- Editing 2D Shapes pt. 26:431 credit or ad
- Editing 2D Shapes pt. 36:131 credit or ad
- Building 3D Objects from 2D Shapes pt. 15:391 credit or ad
- Building 3D Objects from 2D Shapes pt. 26:351 credit or ad
- Lofting pt. 16:441 credit or ad
- Lofting pt. 26:081 credit or ad
- Lofting pt. 36:291 credit or ad
Polygonal Modeling16 lessons
- Edit Mesh vs. Editable Mesh3:291 credit or ad
- Edit Poly vs. Editable Poly4:251 credit or ad
- Selection Tools5:401 credit or ad
- Soft Selections6:541 credit or ad
- Edit Vertices Rollout6:371 credit or ad
- Edit Edges Rollout7:111 credit or ad
- Edit Borders Rollout5:271 credit or ad
- Edit Polygons Rollout pt. 13:331 credit or ad
- Edit Polygons Rollout pt. 23:511 credit or ad
- Edit Geometry Tools pt. 16:441 credit or ad
- Edit Geometry Tools pt. 24:451 credit or ad
- Subdivision Surface Tools3:191 credit or ad
- Painting Deformation5:381 credit or ad
- TurboSmooth & MeshSmooth2:441 credit or ad
- Symmetry6:091 credit or ad
- ProBoolean2:171 credit or ad
Introduction to Materials23 lessons
- Basics of the Material Editor6:061 credit or ad
- Different Shader Types3:341 credit or ad
- Some Shader Parameters6:491 credit or ad
- Applying 2D Map Coordinates & Bump Mapping6:451 credit or ad
- Applying 3D Maps & Show End Result Toggle6:511 credit or ad
- Compositor Maps pt. 15:501 credit or ad
- Compositor Maps pt. 21:431 credit or ad
- Color Modifiers5:341 credit or ad
- Other Maps6:291 credit or ad
- Displacement Mapping2:121 credit or ad
- Material Map Navigator4:061 credit or ad
- UVW Mapping pt. 15:431 credit or ad
- UVW Mapping pt. 21:391 credit or ad
- Different Materials pt. 16:251 credit or ad
- Different Materials pt. 26:121 credit or ad
- Different Materials pt. 35:541 credit or ad
- Get Material4:381 credit or ad
- Saving Scene Materials & Material Libraries2:191 credit or ad
- Put to Scene & Adding Extra Materials4:231 credit or ad
- UVW Unwrapping pt. 16:151 credit or ad
- UVW Unwrapping pt. 26:421 credit or ad
- UVW Unwrapping pt. 35:041 credit or ad
- UVW Unwrapping pt. 43:261 credit or ad
Introduction to Lights5 lessons
Introduction to Cameras4 lessons
Introduction to Rendering4 lessons
Animation8 lessons
- Time Configuration6:361 credit or ad
- Auto Key / Set Key / Create Key & Pivots6:531 credit or ad
- Animating on a Path3:181 credit or ad
- Curve Editor & Dope Sheet6:171 credit or ad
- Animating Modifiers4:261 credit or ad
- Animating Materials4:001 credit or ad
- Animating with Controllers3:181 credit or ad
- Animating with Constraints2:481 credit or ad
Atmospherics & Effects4 lessons
Particle Systems & Space Warps6 lessons
Video Post Effects5 lessons
Introduction to Simulation in 3ds Max5 lessons
Introduction to Biped & Bones9 lessons
- Structure for the Biped5:151 credit or ad
- Fitting Biped to the Character pt. 16:511 credit or ad
- Fitting Biped to the Character pt. 26:231 credit or ad
- Fitting Biped to the Character pt. 35:111 credit or ad
- Physique6:431 credit or ad
- Introduction to Bones6:311 credit or ad
- Skin6:341 credit or ad
- IK vs. FK2:371 credit or ad
- What Else is Possible With Bones & Biped?3:581 credit or ad