
Autodesk 3ds max 8
Autodesk® 3ds max 8® is a mature, robust, full-featured 3D modeling and animation application used by the world\'s top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. It features a powerful built-in scripting language, MAXScript. Its Character Studio and âbipedâ features, offer rich character animation functionality. Pelt mapping makes applying textures to complex characters faster and easier. In this advanced tutorial, Virtual Training Company author Michael Thomas Green focuses on MAXScript, Character Studio and biped, as well as new features in 3ds max 8, such as cloth, hair and pelt mapping.\" A perfect follow up to VTC\'s discreet 3ds max 7 Tutorial by the same author. To get started learning 3ds max 8 today, simply click on the links.rn
Course content
Introduction and Setting Up3 lessons
MAXScript--Basics9 lessons
- What is MAXScript?2:311 credit or ad
- The MAXScript Menu4:021 credit or ad
- The MAXScript Listener and Mini-Listener4:591 credit or ad
- MAXScript Help6:341 credit or ad
- Syntax Rules in Help Files3:161 credit or ad
- Characters with Special Meanings2:561 credit or ad
- Introduction to Variables1:411 credit or ad
- the MAXScript Debugger Pt.14:351 credit or ad
- the MAXScript Debugger Pt.23:171 credit or ad
MAXScript--Creating Objects11 lessons
- Constructors-Classes-Parameters6:041 credit or ad
- Creating Geometry4:591 credit or ad
- Sphere-WireColor-Pos-Name-Radius3:401 credit or ad
- Creating Shapes-Circle3:301 credit or ad
- Creating Shapes-Line-Matrix35:171 credit or ad
- Creating Modifiers4:481 credit or ad
- Creating Controllers2:461 credit or ad
- Creating Materials4:001 credit or ad
- Creating Lights5:411 credit or ad
- Copy Cloning1:471 credit or ad
- Positional and Keyword Parameters1:501 credit or ad
MAXScript--Reserved-Names-Strings3 lessons
MAXScript--Transforming Objects6 lessons
MAXScript--Running Scripts6 lessons
MAXScript--Conditionals-Loops5 lessons
MAXScript--Source Code Layout4 lessons
MAXScript--Collections5 lessons
MAXScript--UI Scripting7 lessons
- Creating a Rollout/Dialog Pt.12:021 credit or ad
- Creating a Rollout/Dialog Pt.25:181 credit or ad
- Rollout UI Control Types4:391 credit or ad
- ResetMaxFile0:431 credit or ad
- Creating a Rollout Floater Pt.13:101 credit or ad
- Creating a Rollout Floater Pt.24:271 credit or ad
- The Visual MAXScript Editor4:061 credit or ad
MAXScript--Architecture8 lessons
MAXScript--Scripting Animation8 lessons
- Animate On and At Time5:211 credit or ad
- Specifying Time Pt.14:151 credit or ad
- Specifying Time Pt.24:391 credit or ad
- Scope and Nesting for Time Contexts4:451 credit or ad
- Controllers and Keys Pt.15:401 credit or ad
- Controllers and Keys Pt.26:101 credit or ad
- Creating and Manipulating Modifiers6:351 credit or ad
- Scripted Custom Attributes6:161 credit or ad
Character Studio--Biped22 lessons
- Creating and Editing a Biped5:191 credit or ad
- Figure Mode and Figure Files Pt.14:331 credit or ad
- Figure Mode and Figure Files Pt.12:451 credit or ad
- Footstep Mode and BIP Files Pt.15:291 credit or ad
- Footstep Mode and BIP Files Pt.25:591 credit or ad
- Track View-List Controllers4:151 credit or ad
- Editing Footsteps in Track View5:301 credit or ad
- Extracting Footsteps from BIP Files3:431 credit or ad
- Intro to MAXScript for the Biped2:191 credit or ad
- Freeform Animation6:081 credit or ad
- Biped Layers3:391 credit or ad
- Biped Dynamics and Spline Dynamics2:531 credit or ad
- Motion Flow Mode6:081 credit or ad
- Mixer Mode and Motion Mixer5:541 credit or ad
- Pelvis as Ball Joint1:471 credit or ad
- Bone Twist Controls Pt.14:101 credit or ad
- Bone Twist Controls Pt.23:451 credit or ad
- Bone Twist Controls Pt.32:431 credit or ad
- Twist Poses Pt.13:121 credit or ad
- Twist Poses Pt.25:011 credit or ad
- Twist Poses Pt.35:361 credit or ad
- Using Filmbox .fbx Files3:471 credit or ad
Character Studio--Skin and Physique10 lessons
- Skin and Physique-Introduction1:391 credit or ad
- Skin4:201 credit or ad
- Physique Pt.16:271 credit or ad
- Physique Pt.24:441 credit or ad
- Adjusting Biped to Mesh Pt.16:151 credit or ad
- Adjusting Biped to Mesh Pt.24:271 credit or ad
- Physique and Skin MAXScript Support0:431 credit or ad
- Adding Nullhelper to Biped6:241 credit or ad
- Skin MAXScript Example6:281 credit or ad
- Weight Tool4:571 credit or ad
Character Studio--Biped Animation15 lessons
- Animation Workbench- 3 DOF Rotations3:301 credit or ad
- Workbench-Track View Synchronization2:541 credit or ad
- IK Blend and Join to Prev IK Key Pt.13:541 credit or ad
- IK Blend and Join to Prev IK Key Pt.23:351 credit or ad
- Presets Pt.16:051 credit or ad
- Presets Pt.23:231 credit or ad
- Pivots Pt.14:401 credit or ad
- Pivots Pt.26:161 credit or ad
- Planting to a Moving Object3:301 credit or ad
- Biped Trajectories2:041 credit or ad
- Rubber Band Mode4:351 credit or ad
- Squash and Stretch w/ List Controllers Pt.13:031 credit or ad
- Squash and Stretch w/ List Controllers Pt.24:151 credit or ad
- Bend Links-Smooth Twist5:131 credit or ad
- Layer Retargeting3:391 credit or ad
Character Studio--Motion Flow5 lessons
Character Studio--Motion Mixer9 lessons
- Creating a Mixdown2:581 credit or ad
- Saving and Loading a .mix File2:201 credit or ad
- Creating a Loopable Clip and Tiling4:261 credit or ad
- Stretching and Trimming Clips4:431 credit or ad
- Combining Clips and Filtering5:531 credit or ad
- Mute and Solo Trackgroup1:291 credit or ad
- Moving Transition Brackets1:211 credit or ad
- Weighting3:041 credit or ad
- Timewarp2:441 credit or ad
Garment Maker and Cloth28 lessons
- Introduction to Garment Maker and Cloth5:531 credit or ad
- Loading and Scaling Reference Art2:061 credit or ad
- Making Panels Pt.14:351 credit or ad
- Making Panels Pt.25:041 credit or ad
- Garment Maker-Arranging Panels6:141 credit or ad
- Garment Maker-Creating Seams3:091 credit or ad
- Cloth Modifier-Simulate Local Pt.13:471 credit or ad
- Cloth Modifier-Simulate Local Pt.24:031 credit or ad
- Cloth-Animate and Simulate5:291 credit or ad
- Skin the Biped-Preliminaries3:541 credit or ad
- Cloth-Skin the Biped Pt.14:541 credit or ad
- Cloth-Skin the Biped Pt.22:401 credit or ad
- Cloth-Simulate Local5:521 credit or ad
- Cloth-Group-Surface Constraint4:301 credit or ad
- Cloth-Fixup and Re-simulate5:421 credit or ad
- Local Resimulate with Constraints5:391 credit or ad
- MAXScript-Local Cloth Resimulation5:421 credit or ad
- Cape-Garment Maker5:111 credit or ad
- Cape-cloth-Create Keys4:451 credit or ad
- Cape-Simulate-Weld Mesh5:201 credit or ad
- Cloth-group-Surface Constrain hood3:351 credit or ad
- Cloth-Node Constraint-Script Controller Pt.15:441 credit or ad
- Cloth-Node Constraint-Script Controller Pt.24:131 credit or ad
- Cloth-Final Cape Implementation Pt.13:131 credit or ad
- Cloth-Final Cape Implementation Pt.24:161 credit or ad
- Cloth-More MAXScript Pt.14:361 credit or ad
- Cloth-More MAXScript Pt.26:191 credit or ad
- Cloth-More MAXScript Pt.33:151 credit or ad
Hair and Fur6 lessons
Mapping9 lessons
- Pelt Mapping-Intro1:541 credit or ad
- Pelt Mapping-Create Irregular Object6:461 credit or ad
- Pelt Mapping-Check Material IDs1:091 credit or ad
- Pelt Mapping-Quick Start6:261 credit or ad
- Pelt Mapping-Create Seams6:051 credit or ad
- Pelt Mapping-Render UV Template3:211 credit or ad
- Pelt Mapping-Edit UVWs6:311 credit or ad
- Pelt Mapping-Further Study0:411 credit or ad
- Real World Mapping4:021 credit or ad