
Discreet 3ds max 5
by Michael Hurwicz
Start the free chapterDiscreet 3ds max 5 is an extremely powerful, rich and versatile 3d modeling and animation program. In this tutorial, users will learn the fundamentals of 3ds max 5, including: modeling, animation, lighting, camera work and more. The purpose of this tutorial is to show users the basic functions of 3ds max 5 and how to apply them to 3d modeling and animation projects. By mastering the fundamental concepts and getting comfortable moving around in the program, users will be able to work more efficiently and with less trial and error, freeing them up to become more creative. This course will help users gain a solid foundation for mastering advanced concepts. To get started simply click one of the topics below.
Course content
Introduction4 lessons
Getting Started4 lessons
Working with 3D Objects20 lessons
- Viewing and Hiding pt. 15:381 credit or ad
- Viewing and Hiding pt. 24:081 credit or ad
- Viewing and Hiding pt. 35:501 credit or ad
- Selecting and Naming pt. 14:591 credit or ad
- Selecting and Naming pt. 24:031 credit or ad
- Selecting and Naming pt. 35:041 credit or ad
- Selecting and Naming pt. 44:351 credit or ad
- Applying Modifiers pt. 16:071 credit or ad
- Applying Modifiers pt. 22:461 credit or ad
- Applying Modifiers pt. 32:531 credit or ad
- Working with Modifiers/Parameters pt. 15:521 credit or ad
- Working with Modifiers/Parameters pt. 24:231 credit or ad
- Working with Modifiers/Parameters pt. 34:101 credit or ad
- Applying Transforms Interactively pt. 16:131 credit or ad
- Applying Transforms Interactively pt. 24:061 credit or ad
- Applying Transforms Numerically pt. 14:551 credit or ad
- Applying Transforms Numerically pt. 23:031 credit or ad
- Transforms vs. Modifiers5:161 credit or ad
- Cloning pt. 15:191 credit or ad
- Cloning pt. 25:441 credit or ad
Using 2D Shapes to Make 3D Objects7 lessons
Working with Precision6 lessons
Surface Modeling9 lessons
- Introduction to Mesh and Poly5:241 credit or ad
- Introduction to Patch and Nurbs3:291 credit or ad
- Editable Mesh pt. 15:001 credit or ad
- Editable Mesh pt. 25:231 credit or ad
- Editable Poly5:351 credit or ad
- Editable Patch pt. 16:071 credit or ad
- Editable Patch pt. 22:431 credit or ad
- NURBS (surfaces)(converting to NURBS)2:431 credit or ad
- NURBS (curve-based)5:331 credit or ad
Rendering2 lessons
Painting Your World with Materials and Maps10 lessons
- Introduction to Materials and Maps5:511 credit or ad
- Applying Materials/Hierarchical Materials5:361 credit or ad
- Applying Materials Directly to Sub-Objects4:031 credit or ad
- Introduction to the Maps Rollout3:371 credit or ad
- Applying Materials to Sub-Objects5:551 credit or ad
- Saving/Retrieving Materials4:531 credit or ad
- Creating Mapped Materials4:101 credit or ad
- Maps on Sub-Objects/Coordinates Rollout5:521 credit or ad
- Coordinates Rollout/Angle/Blur3:091 credit or ad
- The Ink'N'Paint Material7:181 credit or ad
Animation - Introduction2 lessons
Basic Cameras and Lights8 lessons
- Standard Cameras4:361 credit or ad
- Camera Controls5:431 credit or ad
- Standard Lights: Target/Free Lights4:541 credit or ad
- Target/Free Light Controls5:031 credit or ad
- Omni and Skylight6:051 credit or ad
- Aligning Cameras/Lights2:151 credit or ad
- Advanced Lighting: Daylight/Radiosity pt. 15:481 credit or ad
- Advanced Lighting: Daylight/Radiosity pt. 23:151 credit or ad
Atmospheric Effects4 lessons
Animation10 lessons
- Linking and Hierarchies5:421 credit or ad
- Pivot Points5:351 credit or ad
- Schematic View5:131 credit or ad
- Viewing an Animation5:571 credit or ad
- Previewing Animation3:381 credit or ad
- Inverse Kinematics: Basics5:441 credit or ad
- Inverse Kinematics: Motion/Hierarchy Panels5:231 credit or ad
- Bones and Skin: Creating/Adding Bones3:091 credit or ad
- Bones and Skin: Adjusting Envelopes4:211 credit or ad
- Bones and Skin: Testing/Fine Adjustments4:021 credit or ad
Animation - Motion Controllers5 lessons
Special Effects14 lessons
- Particle Systems: Basics and Presets6:031 credit or ad
- SuperSpray Particle System pt. 15:491 credit or ad
- SuperSpray Particle System pt. 23:381 credit or ad
- Space Warps: Overview/Creating5:461 credit or ad
- Space Warps: Binding Objects3:561 credit or ad
- Dynamics: Bouncing a Sphere4:411 credit or ad
- PDeflector: Bouncing Particles2:561 credit or ad
- Reactor pt. 14:501 credit or ad
- Reactor pt. 23:331 credit or ad
- Reactor pt. 34:421 credit or ad
- Creating a Morph Compund Object3:381 credit or ad
- Working with a Morph Compound Object3:431 credit or ad
- Morphing: the Morpher Modifier5:351 credit or ad
- Video Post5:531 credit or ad
Plug-Ins and Complementary Software12 lessons
- Character Studio: Creating and Posing5:211 credit or ad
- Character Studio: Animation5:371 credit or ad
- Discreet Certified Plug-Ins2:291 credit or ad
- Other 3rd Party Plug-Ins3:101 credit or ad
- Poser and 3ds max: Creating Morph Targets6:251 credit or ad
- Poser and 3ds max: Importing into 3ds max3:241 credit or ad
- Poser and 3ds max: Poser Materials pt. 14:571 credit or ad
- Poser and 3ds max: Poser Materials pt. 21:211 credit or ad
- Poser and 3ds max: Morphing in max3:071 credit or ad
- Rhino NURBS : Introduction2:391 credit or ad
- Rhino NURBS: Creating in Rhino5:561 credit or ad
- Rhino NURBS: Importing into max1:131 credit or ad