
Discreet 3ds max 7
by Michael Hurwicz
Start the free chapterDiscreet 3ds max 7 is the latest version of Discreet's award-winning modeling, animation, and rendering solution used by the world's top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. VTC Author Michael Hurwicz guides you through visualization, construction and animation of your own 3D projects and characters, utilizing 3ds max 7's improved character creation and animation features. His expertise and easy to follow teaching style will have you creating worlds of your own in no time. To get started learning 3ds max 7 today, simply click on the links.
Course content
Introduction4 lessons
Getting Started4 lessons
Working With Objects6 lessons
Modifying Objects9 lessons
- Modifiers Intro2:531 credit or ad
- Modifier Sets2:131 credit or ad
- Grayed Out Buttons1:241 credit or ad
- Segmentation & Modifiers3:041 credit or ad
- Limits4:451 credit or ad
- Axis/Coordinate System Pt.12:271 credit or ad
- Axis/Coordinate System Pt.24:301 credit or ad
- Modifier Order1:321 credit or ad
- Instanced/Make Unique2:161 credit or ad
Transforming & Cloning15 lessons
- Transforms Intro1:411 credit or ad
- Move/Reference Coordinates4:261 credit or ad
- Rotate1:591 credit or ad
- Transforms: Screen Handle1:441 credit or ad
- Unconstrained Rotation0:391 credit or ad
- Scale5:221 credit or ad
- Squash2:491 credit or ad
- Numeric Transforms: Move3:491 credit or ad
- Numeric Transforms: Rotation3:531 credit or ad
- Numeric Transforms: Scale1:351 credit or ad
- Reset XForm4:161 credit or ad
- Cloning Intro5:061 credit or ad
- Viewing Clone Dependencies3:061 credit or ad
- Mirror Clone2:051 credit or ad
- Arrays3:411 credit or ad
Previewing & Rendering7 lessons
- Intro to Previewing & Rendering2:551 credit or ad
- Animation: > Make Preview5:061 credit or ad
- ActiveShade2:261 credit or ad
- Rendering2:181 credit or ad
- Rendering to Still-Image File Formats4:001 credit or ad
- Network & Background Rendering Pt.15:041 credit or ad
- Network & Background Rendering Pt.22:231 credit or ad
Groups & Layers5 lessons
Using 2D Shapes To Make 3D Objects9 lessons
- 2D Shapes4:301 credit or ad
- Lathing a Line (Wine Glass)5:311 credit or ad
- Lathing a Circle (Helmet)2:091 credit or ad
- Extrude (Text & Star)3:031 credit or ad
- Lofted Objects: Intro1:311 credit or ad
- Lofting Using Multiple Shapes2:301 credit or ad
- Using Deformation Curves4:461 credit or ad
- Easy Modification of Lofts3:401 credit or ad
- Vertices: Corner/Bezier/Smooth3:071 credit or ad
Working With Precision/To Scale7 lessons
Surface Modeling12 lessons
- Introduction to Surface Modeling3:591 credit or ad
- Editable Mesh (Flashlight) Pt.13:401 credit or ad
- Editable Mesh (Flashlight) Pt.23:031 credit or ad
- NURBS Pt.12:191 credit or ad
- NURBS Pt.23:421 credit or ad
- Editable Patch2:061 credit or ad
- Editable Poly Pt.13:231 credit or ad
- Editable Poly Pt.23:501 credit or ad
- Paint Deformation Pt.12:261 credit or ad
- Paint Deformation Pt.23:131 credit or ad
- Edit Poly Modifier2:371 credit or ad
- Paint Soft Selection4:061 credit or ad
Materials & Maps27 lessons
- Intro to Materials/Maps & Shaders1:401 credit or ad
- Ambient/Diffuse/Specular/Opacity4:551 credit or ad
- Using Bitmap Maps5:281 credit or ad
- Save Scene Materials in Library2:141 credit or ad
- Save from Material Editor to Library1:241 credit or ad
- Put Material to Library1:181 credit or ad
- Tiling & Offset3:201 credit or ad
- Procedural Maps Intro3:041 credit or ad
- Checker2:591 credit or ad
- Blur/Blur Offset2:091 credit or ad
- Put Material to Scene2:081 credit or ad
- Reflection & Refraction4:131 credit or ad
- Bump (Noise)3:591 credit or ad
- Specular Map (Falloff/Gradient)1:141 credit or ad
- Opacity (Falloff)3:261 credit or ad
- Opacity (Gradient/Noise)2:291 credit or ad
- Diffuse Map (Mix/Splat/Cellular)4:221 credit or ad
- Multi/Sub-Object Materials/Material IDs3:211 credit or ad
- Changing Material IDs of Sub-Objects2:081 credit or ad
- Using Shapes to Set Material IDs5:251 credit or ad
- Attaching Objects Creates MSO Materials3:581 credit or ad
- The Ink\'N\'Paint Material5:521 credit or ad
- The Unwrap UVW Modifier Pt.15:001 credit or ad
- The Unwrap UVW Modifier Pt.23:071 credit or ad
- Mask (Falloff/Waves)3:391 credit or ad
- mental ray Materials (DGS) Pt.15:391 credit or ad
- mental ray Materials (DGS) Pt.24:041 credit or ad
Animation - Introduction5 lessons
Basic Cameras & Lights15 lessons
- Standard Cameras (Target/Free)4:061 credit or ad
- Controls (Dolly/Perspective)6:021 credit or ad
- Controls (Roll/Orbit/Pan/Truck/FOV)3:361 credit or ad
- Parameters (Show Cone/Clipping Planes)2:471 credit or ad
- Standard Free Light4:541 credit or ad
- Standard Target Light3:021 credit or ad
- Hotspot/Falloff3:581 credit or ad
- Aligning Cameras & Lights2:271 credit or ad
- Decay4:531 credit or ad
- Near & Far Attenuation4:351 credit or ad
- Omni (Exclude)3:001 credit or ad
- Projector Maps3:091 credit or ad
- Daylight Pt.13:561 credit or ad
- Daylight Pt.24:481 credit or ad
- Daylight Pt.33:041 credit or ad
Atmospheric Effects8 lessons
Rigging Intro10 lessons
- Skin & Bones Pt.13:491 credit or ad
- Skin & Bones Pt.22:461 credit or ad
- Control Objects4:101 credit or ad
- Custom Attributes Pt.14:241 credit or ad
- Custom Attributes Pt.23:271 credit or ad
- MAXScript: degToRad1:321 credit or ad
- Attribute Holder Modifier3:541 credit or ad
- Parameter Collector Pt.14:481 credit or ad
- Parameter Collector Pt.24:551 credit or ad
- Parameter Collector Pt.32:141 credit or ad
Bones - Skinning - Rigging31 lessons
- Creating the Dolphin Bones Pt.11:331 credit or ad
- Creating the Dolphin Bones Pt.24:301 credit or ad
- Creating the Dolphin Bones Pt.34:121 credit or ad
- Naming the Bones1:371 credit or ad
- Bones Linking - Forward Kinematics (FK)1:421 credit or ad
- Creating a Center of Mass1:171 credit or ad
- Creating Control Objects Pt.12:421 credit or ad
- Creating Control Objects Pt.22:231 credit or ad
- Creating Control Objects Pt.33:341 credit or ad
- Creating Control Objects Pt.44:001 credit or ad
- Creating Control Objects Pt.54:281 credit or ad
- Making Bones Non-Renderable1:521 credit or ad
- Skinning Pt.10:591 credit or ad
- Skinning Pt.24:321 credit or ad
- Skinning Pt.32:551 credit or ad
- Locking Down Bones2:351 credit or ad
- Locking Down Control Objects Pt.12:451 credit or ad
- Locking Down Control Objects Pt.25:591 credit or ad
- Custom Attributes Pt.13:541 credit or ad
- Custom Attributes Pt.23:201 credit or ad
- Correcting the Hierarchy2:341 credit or ad
- Using the Rig Pt.15:591 credit or ad
- Using the Rig Pt.21:581 credit or ad
- Inverse Kinematics Pt.14:251 credit or ad
- Inverse Kinematics Pt.23:251 credit or ad
- Inverse Kinematics Pt.33:521 credit or ad
- Combining FK & IK Pt.13:201 credit or ad
- Combining FK & IK Pt.23:011 credit or ad
- Limiting IK - Creating Bones4:191 credit or ad
- Limiting IK - Skinning4:431 credit or ad
- Limiting IK - IK Limits2:591 credit or ad
Reaction Manager10 lessons
- Intro to Reaction Manager3:421 credit or ad
- Adding/Moving/Scaling & Deleting States3:121 credit or ad
- Create Mode1:321 credit or ad
- Edit Mode3:161 credit or ad
- Editing States Numerically0:551 credit or ad
- List Controller with Reaction Mgr.Pt.11:521 credit or ad
- List Controller with Reaction Mgr.Pt.24:241 credit or ad
- Create State1:271 credit or ad
- Using Reaction Mgr.& IK - Expose TM Pt.14:301 credit or ad
- Using Reaction Mgr.& IK - Expose TM Pt.25:061 credit or ad
Animation - Motion Controllers9 lessons
- Motion Controllers - Introduction2:561 credit or ad
- List Controllers4:341 credit or ad
- Animation Menu - Controllers1:561 credit or ad
- Trajectories Pt.15:261 credit or ad
- Trajectories Pt.22:041 credit or ad
- Track View - Curve Editor Pt.14:321 credit or ad
- Track View - Curve Editor Pt.24:451 credit or ad
- Track View - Dope Sheet Pt.13:131 credit or ad
- Track View - Dope Sheet Pt.24:171 credit or ad
Particles - Space Warps - Morphs - VP13 lessons
- Particle Systems - Basics & Presets5:571 credit or ad
- SuperSpray Particle System Pt.13:591 credit or ad
- SuperSpray Particle System Pt.23:511 credit or ad
- Materials for Particles2:321 credit or ad
- Space Warps - Overview & Creating6:261 credit or ad
- Dynamics - Bouncing a Sphere3:401 credit or ad
- PDeflector - Bouncing Particles2:231 credit or ad
- Particle Flow Pt.16:191 credit or ad
- Particle Flow Pt.25:191 credit or ad
- Morph Compound Object4:271 credit or ad
- Morpher Modifier4:121 credit or ad
- Video Post Pt.14:011 credit or ad
- Video Post Pt.22:431 credit or ad
reactor9 lessons
Low Poly Modeling - Animation - Maps12 lessons
- TurboSmooth5:031 credit or ad
- Skin Wrap Modifier Pt.13:391 credit or ad
- Skin Wrap Modifier Pt.22:281 credit or ad
- Skin Wrap Modifier Pt.33:591 credit or ad
- Skin Wrap - Face Limit1:371 credit or ad
- Skin Wrap Local Parameters Pt.12:071 credit or ad
- Skin Wrap Local Parameters Pt.24:071 credit or ad
- Skin Wrap Local Parameters Pt.36:011 credit or ad
- Skin Wrap Local Parameters Pt.43:301 credit or ad
- Skin Wrap Patch Modifier5:421 credit or ad
- Normal Maps Pt.14:201 credit or ad
- Normal Maps Pt.23:231 credit or ad