
Game Design: Character Development 1
This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it\'s breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these videos worth the price. A DVD containing work files is included. To begin learning today, simply click on one of the movie links.
Course content
Introduction to Character Development2 lessons
Maya Navigation & Customization10 lessons
- Maya Quick Tour6:211 credit or ad
- Saving / Exporting & Setting Projects2:301 credit or ad
- Settings & Preferences3:031 credit or ad
- Displays & Navigation3:521 credit or ad
- Customizing the Tool Shelf3:301 credit or ad
- Installing Scripts & Plugins3:231 credit or ad
- Maya Hot Keys5:091 credit or ad
- Most Used Tools & Menus pt. 15:261 credit or ad
- Most Used Tools & Menus pt. 24:021 credit or ad
- Setting up a Modeling Template6:081 credit or ad
Basic Modeling Techniques14 lessons
- Setting up the Weapon Template5:581 credit or ad
- Basic Box Modeling - Extruding Faces6:041 credit or ad
- Image Based Modeling pt. 15:071 credit or ad
- Image Based Modeling pt. 22:551 credit or ad
- Image Based Modeling pt. 35:161 credit or ad
- Cylindrical Box Modeling pt. 13:441 credit or ad
- Cylindrical Box Modeling pt. 24:211 credit or ad
- Adding Further Details5:221 credit or ad
- Completing the Weapon Body6:371 credit or ad
- Adding the Bullet Cartridge4:141 credit or ad
- Adding the Grip Handle4:571 credit or ad
- Creating the Pump Handle7:101 credit or ad
- Adding the Trigger2:091 credit or ad
- Model Cleanup6:411 credit or ad
Basic UV Layout9 lessons
- Intro to the UV Editor1:151 credit or ad
- Using Planar Projection Maps6:131 credit or ad
- Using Automatic Mapping3:231 credit or ad
- Creating Shells with the Move & Sew Tool4:591 credit or ad
- Checker Map Testing2:201 credit or ad
- UV Set Assembly3:091 credit or ad
- Cylindrical Projection Trick3:411 credit or ad
- Organizing the UV Layout5:491 credit or ad
- Creating the UV Snapshot5:591 credit or ad
Basic Texturing7 lessons
- Blocking Out the Basic Color Map3:151 credit or ad
- Preparing the Basic Bump Map4:301 credit or ad
- Preparing Maps for Transferring5:381 credit or ad
- Using the Transfer Map Tool4:111 credit or ad
- Generating a New Color & Bump Map5:021 credit or ad
- Adding Dirt & Grunge Detail pt. 15:571 credit or ad
- Adding Dirt & Grunge Detail pt. 21:391 credit or ad
Additional Map Creation6 lessons
Understanding ZBrush11 lessons
- Interface / Tools & Settings3:201 credit or ad
- Navigation & Importing Mesh2:521 credit or ad
- Divide / Crease & Sculpting pt. 12:501 credit or ad
- Divide / Crease & Sculpting pt. 23:271 credit or ad
- Brushes & Strokes3:411 credit or ad
- Using Masks3:021 credit or ad
- Using Alpha Masking Maps4:401 credit or ad
- Creating an Alpha Mask MAp2:411 credit or ad
- Using Polymesh & Subtools4:351 credit or ad
- Sculpting with Symmetry4:101 credit or ad
- Projection Master & ZApp Link4:251 credit or ad
Character Modeling: Getting Started8 lessons
- Mesh & Templates Overview2:351 credit or ad
- First Stage - Blocking the Mesh5:481 credit or ad
- First Stage - The Arm6:401 credit or ad
- First Stage - The Hand5:071 credit or ad
- Second Stage - Adding Mesh Divisions4:521 credit or ad
- Third Stage - Attaching the Arm4:051 credit or ad
- Third Stage - Building the Boot6:021 credit or ad
- Extracting Mesh for Detail Modeling3:101 credit or ad
Detailing the Body6 lessons
Creating the Head10 lessons
- Head Modeling2:371 credit or ad
- Eye Cavity pt. 16:381 credit or ad
- Eye Cavity pt. 24:571 credit or ad
- Finishing the Face5:261 credit or ad
- Cranial Mesh4:571 credit or ad
- Adding the Neck5:061 credit or ad
- Creating the Ear pt. 14:261 credit or ad
- Creating the Ear pt. 24:301 credit or ad
- Detailing the Cap & Respirator6:211 credit or ad
- Finishing the Head5:521 credit or ad
Mesh Prep & Advanced UV's8 lessons
- Understanding Subdivision2:431 credit or ad
- Subdividing the Arm5:181 credit or ad
- Unwrapping the Arm UVs pt. 16:531 credit or ad
- Unwrapping the Arm UVs pt. 23:281 credit or ad
- Head UVs - Unwrapping the Cap7:201 credit or ad
- Head UVs - Unwrapping the Face6:201 credit or ad
- Head UVs - Unwrapping the Respirator4:171 credit or ad
- Cleanup & Inspection2:491 credit or ad
Character Sculpting in ZBrush7 lessons
- Creating the Head Alpha Mask1:071 credit or ad
- Creating the Skin Alpha Map2:541 credit or ad
- Sculpting Underlying Muscles6:401 credit or ad
- Skin Texture & Wrinkles4:211 credit or ad
- Detailing Eyebrows & Skullcap4:011 credit or ad
- Alpha Stamping Details5:351 credit or ad
- Adding a Scar with 3D Layers4:071 credit or ad