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Game Design: Character Development 1

by Michael Ingrassia
110 lessons15 chapters8 hReleased 20092 free
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This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it\'s breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these videos worth the price. A DVD containing work files is included. To begin learning today, simply click on one of the movie links.

Course content

Introduction to Character Development2 lessons
Maya Navigation & Customization10 lessons
Basic Modeling Techniques14 lessons
Basic UV Layout9 lessons
Basic Texturing7 lessons
Additional Map Creation6 lessons
Understanding ZBrush11 lessons
Character Modeling: Getting Started8 lessons
Detailing the Body6 lessons
Creating the Head10 lessons
Mesh Prep & Advanced UV's8 lessons
Character Sculpting in ZBrush7 lessons
Texture Painting6 lessons
Maps & Assembly4 lessons
Conclusion & Credits2 lessons