
Lightwave 3D Fundamentals
NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including Babylon 5, the M&M commercials and Jimmy Neutron. Designers and artists from Malaysia to Norway, U.S. to Australia, and everywhere in between, are producing award-winning work and making a living with LightWave 3D. Whether you are watching television, browsing the Web, reading a magazine, taking in a new movie at the theater, or watching billboards and buildings on your way to work, you are encountering work produced or visualized using LightWave 3D. And now with the help of VTC author and professional animator, Dwayne Ferguson, learn how to utilize this program to your own advantage. Create stunning pictures, movies, and even design your own video game. Youâre only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D Fundamentals lessons.
Course content
Introduction6 lessons
Content Structure1 lessons
The Hub1 lessons
Modeler15 lessons
- The Modeler Interface1:121 credit or ad
- X Y Z Coordinates1:441 credit or ad
- Viewports1:261 credit or ad
- Viewport Controls1:481 credit or ad
- Selection Options1:551 credit or ad
- Modeling Modes0:531 credit or ad
- Points Mode1:201 credit or ad
- Polygon Mode0:581 credit or ad
- Symmetry Mode1:271 credit or ad
- Display Options/Tab Pt.14:241 credit or ad
- Display Options/Tab Pt.22:341 credit or ad
- Display Options/Tab Pt.33:581 credit or ad
- General Options3:171 credit or ad
- The Grid1:521 credit or ad
- Menu Tabs/Groups1:271 credit or ad
Modeler Tools Create & Modify8 lessons
Modeler Tools Multiply & Construct8 lessons
Modeler Tools Detail & Map6 lessons
Creating A Model17 lessons
- Modeling Explained1:191 credit or ad
- Polygon Modeling1:581 credit or ad
- Point Modeling3:151 credit or ad
- Surface Normals1:471 credit or ad
- Splines3:421 credit or ad
- Subpatch Mode3:211 credit or ad
- Primitive Shapes3:051 credit or ad
- Creating A Box1:211 credit or ad
- Creating A Ball3:071 credit or ad
- Creating A Cone2:051 credit or ad
- Loading & Closing Objects1:391 credit or ad
- Numeric Values2:541 credit or ad
- Rotational Pivot3:001 credit or ad
- Parenting In Modeler3:511 credit or ad
- Model A Starship Pt.16:111 credit or ad
- Model a Starship Pt.28:431 credit or ad
- Model a Starship Pt.35:351 credit or ad
Naming Objects & Parts4 lessons
Text6 lessons
Layout11 lessons
- The Layout Interface3:561 credit or ad
- Layout Views3:201 credit or ad
- Tabs/Groups & Menus4:091 credit or ad
- The Items Menu3:511 credit or ad
- The Objects Tab3:271 credit or ad
- The Lights Tab5:101 credit or ad
- The Camera Tab2:221 credit or ad
- The Scene Tab3:491 credit or ad
- The Lscript Tab2:001 credit or ad
- The Display Tab4:161 credit or ad
- The Modeler Button3:061 credit or ad
Scenes6 lessons
Keyframes4 lessons
The Camera4 lessons
Animation13 lessons
- Animation Concepts4:231 credit or ad
- Animating with Autokey2:131 credit or ad
- Autokey Pros & Cons2:001 credit or ad
- Animation Controls2:331 credit or ad
- Parenting in Layout2:471 credit or ad
- Translation/Rotation Channels0:581 credit or ad
- Position & Rotation2:591 credit or ad
- Layout Orientation1:431 credit or ad
- Creating & Saving Previews3:011 credit or ad
- Animate a Starship Pt.15:061 credit or ad
- Animate a Starship Pt.22:131 credit or ad
- Animating the Camera5:301 credit or ad
- Saving2:161 credit or ad
Lighting9 lessons
- Lighting Scenes4:101 credit or ad
- Light Types6:101 credit or ad
- Adding & Deleting Lights3:371 credit or ad
- Distant Lights & Spot Lights3:221 credit or ad
- Point Lights & Linear Lights3:031 credit or ad
- Area Lights & Ambient Light3:401 credit or ad
- Light Properties5:021 credit or ad
- Shadows4:211 credit or ad
- Lens Flares5:021 credit or ad
The Surface Editor15 lessons
- Surfacing Explained1:191 credit or ad
- Image Maps5:081 credit or ad
- UV Maps2:271 credit or ad
- The Basic Tab3:061 credit or ad
- Color/Luminosity/Diffuse3:271 credit or ad
- Specularity/Glossiness/Reflection3:381 credit or ad
- Transparency/Refraction/Translucency2:531 credit or ad
- Bump3:431 credit or ad
- Smoothing/Double Sided1:541 credit or ad
- Advanced Tab2:381 credit or ad
- Environment Tab1:501 credit or ad
- Shaders Tab5:071 credit or ad
- Texture Editor4:371 credit or ad
- Procedural Textures3:491 credit or ad
- Gradients2:311 credit or ad