
MasterClass! - Adobe Flash CS4: Animating with Bones
The addition of bones and inverse kinematics (IK) to Adobe Flash CS4 provided animators with a new level of control over their animations. Instead of having to coordinate the complex motion of separate elements to create convincing movement, Flash animators can now attach graphics to skeletons, known as armatures, and simply animate the bones. In this practical \"hands-on\" course, VTC author Rick Martin walks you through the entire process of animating with bones from start to finish. You will learn the two types of IK animation, how to create and edit armatures, how to fine tune your bones and artwork, and how to avoid common pitfalls along the way. Work files are included.rn<p><i><font color=\"red\">* VTC MasterClass! courses are available only to registered VTC Online University members.</font></i></p>
Course content
Introduction1 lessons
Inverse Kinematics & Bones5 lessons
Boning Shapes12 lessons
- Overview & Setup6:121 credit or ad
- Drawing Bones7:161 credit or ad
- Editing Bones4:431 credit or ad
- Setting Motion Constraints5:311 credit or ad
- Modifying Control Points pt. 14:251 credit or ad
- Modifying Control Points pt. 24:291 credit or ad
- Binding Control Points pt. 12:201 credit or ad
- Binding Control Points pt. 24:371 credit or ad
- Poses pt. 17:041 credit or ad
- Poses pt. 24:321 credit or ad
- Poses pt. 36:411 credit or ad
- Poses pt. 44:581 credit or ad
Boning Symbols9 lessons
- Converting to Symbols pt. 14:381 credit or ad
- Converting to Symbols pt. 23:301 credit or ad
- Drawing Bones3:471 credit or ad
- Adjusting Bones & Symbols pt. 13:591 credit or ad
- Adjusting Bones & Symbols pt. 24:061 credit or ad
- Pose Preparation & Constraints5:401 credit or ad
- Poses pt. 14:301 credit or ad
- Poses pt. 25:381 credit or ad
- Poses pt. 33:131 credit or ad