
MasterClass! - ZBrush Texture Workflow
by Jason Welsh
Start the free chapterTexturing a model in ZBrush has a great many advantages for speed and ease of use. But if you want to keep details on the model, a workflow comes in handy, so that you are not painting every rivet and bolt on your model. ZBrushâs mapping ability, along with Photoshopâs layer blending, makes a power combination for a texture artist. This MasterClass! is perfect for anyone interested in making Videogame Quality-âBakedâ textures for their models. To begin learning ZBrush Texture Workflow, simply click on the movie links.<p><i><font color=\"red\">* VTC MasterClass! courses are available only to registered VTC Online University members.</font></i></p>
Course content
Introduction1 lessons
Prepping the Model7 lessons
Blender9 lessons
- Install2:371 credit or ad
- Navigation1:251 credit or ad
- UVW Unwrapping pt. 16:341 credit or ad
- UVW Unwrapping pt. 24:021 credit or ad
- UVW Unwrapping pt. 33:231 credit or ad
- UVW Unwrapping pt. 42:131 credit or ad
- UVW Unwrapping pt. 52:111 credit or ad
- UVW Unwrapping pt. 64:411 credit or ad
- UVswitch1:561 credit or ad
Texture19 lessons
- Displacement Map pt. 12:001 credit or ad
- Displacement Map pt. 22:101 credit or ad
- Occlusion Map3:131 credit or ad
- Photoshop Setup3:511 credit or ad
- Lesson Files4:351 credit or ad
- Color Pallet4:401 credit or ad
- Fur pt. 14:401 credit or ad
- Fur pt. 21:491 credit or ad
- Fur pt. 32:481 credit or ad
- Fur pt. 45:041 credit or ad
- Color Correct5:421 credit or ad
- Texture Imports7:121 credit or ad
- Color Template6:011 credit or ad
- Metal3:241 credit or ad
- Reclaiming Detail pt. 13:421 credit or ad
- Reclaiming Detail pt. 24:381 credit or ad
- Reclaiming Detail pt. 32:101 credit or ad
- Reclaiming Detail pt. 43:111 credit or ad
- Final Touches4:061 credit or ad