
Maxon Cinema 4D R11.5
Cinema 4D Core Edition gives users professional level power in an easy-to-use package. Common sense tool sets that have been streamlined for pro âpipelinesâ lets users create complex objects and animations, all within a friendly interface. A 3D CG benchmark for Hollywood and Television, C4D is widely recognized as the premier motion and texturing software for professionals. Maxon, in constant feedback with itâs professional clients, has created an incredibly stable and powerful software that seamlessly plugs-into pro pipelines. Because of itâs robust flexibility and extensibility, Cinema 4D is a perfect fit for professional and CG enthusiast that crave ease-of-use, rock solid stability and Hollywood grade results. Join Professional illustrator, designer and animator, Mark Bremmer for this \"project based\" course that even includes a solid introduction to \"Bodypaint\" and \"Projection Man\". Work Files are included. To begin learning Maxon Cinema 4D R11.5 today, simply click on the movie links.
Course content
Introduction1 lessons
C4D Work Environment6 lessons
Navigating the Interface5 lessons
Hard Edge Modeling Projects9 lessons
- Primitive Modeling and Attributes Manager1:101 credit or ad
- Wash Basin - Primitives6:461 credit or ad
- Wash Basin - Booleans4:241 credit or ad
- Wash Basin - Grouping and Duplicating Objects5:251 credit or ad
- Wash Basin - Primitive Conversion and n-gons6:431 credit or ad
- Wash Basin - Structure and Function Categories3:591 credit or ad
- Wash Basin - Melt Knife Connect Bevel Extrude pt. 16:171 credit or ad
- Wash Basin - Melt Knife Connect Bevel Extrude pt. 25:401 credit or ad
- Wash Basin - Phong Shading and Auto Switch3:421 credit or ad
NURBS Modeling Projects22 lessons
- NURBS Introduction2:081 credit or ad
- NURBS Essentials and HN Weighting6:011 credit or ad
- Plane Canopy - HN Box Modeling6:151 credit or ad
- Plane Canopy - Axis Orientation and Reposition2:071 credit or ad
- Plane Canopy - Knife5:301 credit or ad
- Plane Canopy - Hide Axis Spline Lines6:201 credit or ad
- Plane Canopy - Splines from Vertexes6:241 credit or ad
- Plane Canopy - Duplication on Splines5:471 credit or ad
- Plane Canopy - Preserve Groups Extrude6:101 credit or ad
- Plane Canopy - Subdivision and Dissolving5:441 credit or ad
- Plane Canopy - Split vs. Disconnect5:301 credit or ad
- Plane Canopy - Polygon Set Selections5:451 credit or ad
- Plane Canopy - Path Selections4:521 credit or ad
- Rail Splines5:261 credit or ad
- Bridge2:321 credit or ad
- Stitch and Sew pt. 16:431 credit or ad
- Stitch and Sew pt. 21:381 credit or ad
- Submarine - Path Projection5:171 credit or ad
- Car Hood - Loft Nurbs4:001 credit or ad
- Specialty Spline Paths6:361 credit or ad
- Snapping and Transfer pt. 16:141 credit or ad
- Snapping and Transfer pt. 23:301 credit or ad
Deformers3 lessons
Organic Modeling3 lessons
Understanding Tags and Layers5 lessons
Lighting13 lessons
- Lighting Introduction0:581 credit or ad
- Light Effects pt. 16:381 credit or ad
- Light Effects pt. 26:491 credit or ad
- Light Effects pt. 32:391 credit or ad
- Lighting Tool4:271 credit or ad
- Area4:411 credit or ad
- Spot3:311 credit or ad
- Infinite4:011 credit or ad
- Specialty Lights4:361 credit or ad
- Target Light2:121 credit or ad
- Light Presets6:421 credit or ad
- Sun Light5:111 credit or ad
- Gels6:491 credit or ad
Scene Objects5 lessons
Cameras5 lessons
Texturing with Materials23 lessons
- Materials Introduction1:571 credit or ad
- Materials Manager5:241 credit or ad
- Understanding the Basic Editor4:411 credit or ad
- Developing Color and Layers pt. 16:411 credit or ad
- Developing Color and Layers pt. 26:441 credit or ad
- Developing Color and Layers pt. 35:421 credit or ad
- Working with Diffusion3:261 credit or ad
- Bump vs. Normals vs. Displacement6:461 credit or ad
- Reflection4:371 credit or ad
- Environment4:191 credit or ad
- Luminance and Glow6:401 credit or ad
- Transparency and Alpha6:081 credit or ad
- Specularity and Specular Color5:581 credit or ad
- Fog5:041 credit or ad
- Channel Shaders vs. Volumetric2:531 credit or ad
- Banji Shader6:541 credit or ad
- Banzi Shader6:081 credit or ad
- Cheen Shader4:241 credit or ad
- Danel Shader5:091 credit or ad
- Mabel Shader3:551 credit or ad
- Nukei Shader6:181 credit or ad
- Terrain Shader4:231 credit or ad
- Multi-adjustments4:361 credit or ad
Body Paint and UV Mapping19 lessons
- BodyPaint and UV Introduction2:061 credit or ad
- UV in C4D3:521 credit or ad
- Applying a Decal6:271 credit or ad
- Body Paint Overview6:241 credit or ad
- Paint Wizard Set-up6:421 credit or ad
- Adjusting the UV Mesh pt. 16:181 credit or ad
- Adjusting the UV Mesh pt. 26:181 credit or ad
- Materials Options and Canvas Size6:371 credit or ad
- Color-Materials Manager6:241 credit or ad
- Brush Settings and Effectors5:491 credit or ad
- Working with Brush Presets6:201 credit or ad
- Painting with Color and Bitmaps6:451 credit or ad
- Complex Texture Building pt. 16:171 credit or ad
- Complex Texture Building pt. 26:351 credit or ad
- Complex Texture Building pt. 36:551 credit or ad
- Complex Texture Building pt. 46:471 credit or ad
- UV Organic Unwrap pt. 16:461 credit or ad
- UV Organic Unwrap pt. 26:291 credit or ad
- UV Organic Unwrap pt. 33:021 credit or ad
Projection Man4 lessons
Animation8 lessons
- Animation Introduction1:541 credit or ad
- Standard Interface Keyframing5:411 credit or ad
- Timeline Interface pt. 16:301 credit or ad
- Timeline Interface pt. 24:021 credit or ad
- Non Linear Animation Motion Layer pt. 16:331 credit or ad
- Non Linear Animation Motion Layer pt. 25:211 credit or ad
- Animation Layers6:191 credit or ad
- Animation Previews3:361 credit or ad