
Autodesk Maya 2013
by Jason Baskin
Start the free chapterAutodesk Maya remains the industry standard for creating 3D content-- and with good reason! Maya\'s robust and expansive toolset includes incredible modeling, UV layout, surfacing, lighting, rigging, animation, dynamics, and rendering tools. In fact, this toolset is so extensive and deep that many game and broadcast studios use Maya exclusively for all of their CG production needs. In this introductory VTC course, we will dive into Maya 2013 and touch on all of the different Maya modules by applying these tools to a series of fun exercises. By the end of the course, you\'ll know your way around the Maya interface and be ready to begin tackling your own projects from start to finish. To begin learning today, simply click on the movie links.
Course content
Introduction and Interface Overview11 lessons
- Welcome2:25Free
- Modules / UI6:49Free
- Creating Primitives5:57Free
- Navigating in Maya (Cameras and Windows)5:33Free
- Maya Window Layout Options2:07Free
- Manipulator Tools4:21Free
- Components5:26Free
- Selection Masks3:42Free
- Marking Menu Customization1:26Free
- Tool Options / Defaults3:27Free
- Cameras and View Cube3:57Free
Modeling a Laser Gun14 lessons
- Split and Extrude5:581 credit or ad
- Modeling to Smooth4:361 credit or ad
- Create Polygon Tool / Append Polygons5:531 credit or ad
- Using Image Planes5:271 credit or ad
- Modeling a Laser Gun pt. 15:591 credit or ad
- Modeling a Laser Gun pt. 26:301 credit or ad
- Mirroring and Deleting History3:011 credit or ad
- Maya Projects2:491 credit or ad
- Modeling a Laser Gun pt. 34:411 credit or ad
- Creating Curves6:141 credit or ad
- Surfaces7:141 credit or ad
- Smoothing Out Mistakes6:271 credit or ad
- Working with Booleans4:431 credit or ad
- Introduction to Hierarchies5:371 credit or ad
Modeling a Simple Alien7 lessons
Deformers / Intro to Rigging12 lessons
- Applying Nonlinear Deformers6:081 credit or ad
- Using Lattices5:161 credit or ad
- Applying Clusters4:301 credit or ad
- Creating Blend Shape Deformers5:031 credit or ad
- Selection Sets1:421 credit or ad
- Skeleton Tools and Hierarchies6:231 credit or ad
- Creating Alien Joints4:301 credit or ad
- Using Constraints6:561 credit or ad
- Creating FK Controls6:381 credit or ad
- Binding Geometry to Joints5:281 credit or ad
- Skin Weighting4:491 credit or ad
- Connecting Attributes6:001 credit or ad
Intro to Character Animation12 lessons
- Creating Keyframes6:461 credit or ad
- Dope Sheet4:381 credit or ad
- Graph Editor and Curve Tangents5:511 credit or ad
- Working with Character Rigs6:271 credit or ad
- Marking Up Reference Footage in Photoshop5:391 credit or ad
- File Referencing2:471 credit or ad
- Importing Image Sequences into Maya4:161 credit or ad
- Character Animation Workflow pt. 14:591 credit or ad
- Character Animation Workflow pt. 26:361 credit or ad
- Character Animation Workflow pt. 36:261 credit or ad
- Character Animation Workflow pt. 47:001 credit or ad
- Character Animation Workflow pt. 54:161 credit or ad
Intro to Dynamics13 lessons
- Emitters5:141 credit or ad
- Particles5:421 credit or ad
- Fields6:091 credit or ad
- Collisions5:011 credit or ad
- Laser Example pt. 14:261 credit or ad
- Laser Example pt. 23:291 credit or ad
- Goal Objects2:261 credit or ad
- Rigid Body Simulations5:201 credit or ad
- Baking Simulations4:191 credit or ad
- Soft Body Simulations6:541 credit or ad
- nCloth6:351 credit or ad
- Driven Keys pt. 15:101 credit or ad
- Driven Keys pt. 23:011 credit or ad
Applying Materials9 lessons
- The Hyper Shade4:321 credit or ad
- Material Types6:441 credit or ad
- 2d Procedural Textures6:161 credit or ad
- 3d Procedural Textures6:571 credit or ad
- Projection Mapping6:111 credit or ad
- Arranging UVs pt. 17:021 credit or ad
- Arranging UVs pt. 25:301 credit or ad
- Creating UV Snapshots and Textures5:311 credit or ad
- Applying Textures7:051 credit or ad
Rendering10 lessons
- Playbasting4:341 credit or ad
- Light Types5:511 credit or ad
- IPR and Render Settings4:071 credit or ad
- Render Globals4:151 credit or ad
- Software vs. Mental Ray4:541 credit or ad
- Shadows (Raycasting and Raytracing)5:261 credit or ad
- Reflections and Refractions4:331 credit or ad
- Vector Rendering3:271 credit or ad
- Render Layers4:051 credit or ad
- Compositing Overview4:411 credit or ad