
Maya 8.5 Fundamentals
Maya is the world\'s most powerful integrated 3D modeling, animation, effects, and rendering software. That\'s why top feature film, animation and video artists, game developers, visualization professionals, Web and print designers rely on Maya. And because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or the embedded MEL scripting language. In this VTC course, John Park - Character Technical Director with Walt Disney Animation Studios, teaches the fundamentals of Maya 8.5, while showing \"practical\" examples on how to streamline your workflow. To begin learning, click on one of the movie links.rn<p ><i>*** Captions not available on CD version.</i></p>
Course content
Introduction3 lessons
Getting Around11 lessons
- Interface Tour7:411 credit or ad
- Selection3:131 credit or ad
- Cartesian Coordinates pt. 14:271 credit or ad
- Cartesian Coordinates pt. 23:491 credit or ad
- Geometric Building Blocks6:101 credit or ad
- Project Management3:001 credit or ad
- Setting Keyframes4:241 credit or ad
- Ball Drop Bounce3:381 credit or ad
- Shader Basics6:121 credit or ad
- Point Lights4:531 credit or ad
- Render Settings6:471 credit or ad
Diving In11 lessons
- Outliner5:241 credit or ad
- Hotkeys pt. 15:341 credit or ad
- Hotkeys pt. 22:151 credit or ad
- Component Mode4:501 credit or ad
- Geometry types5:431 credit or ad
- Pivot Points pt. 13:451 credit or ad
- Pivot Points pt. 21:471 credit or ad
- Material Types pt. 14:371 credit or ad
- Material Types pt. 23:531 credit or ad
- Spotlights5:061 credit or ad
- Camera Basics5:511 credit or ad
Building Detail14 lessons
- Hypergraph6:211 credit or ad
- Curve Creation3:521 credit or ad
- Curve Editing6:541 credit or ad
- Revolves6:061 credit or ad
- Camera Turntable3:451 credit or ad
- Extruded Surfaces6:481 credit or ad
- Lofting6:441 credit or ad
- Graph Editor5:461 credit or ad
- Texture Maps5:481 credit or ad
- Mapping Coordinates5:421 credit or ad
- Depth Maps4:461 credit or ad
- Soft Shadows6:051 credit or ad
- Gobos pt. 16:181 credit or ad
- Gobos pt. 23:031 credit or ad
Adding Depth13 lessons
- Shelves6:141 credit or ad
- User Prefs6:231 credit or ad
- Polygon Modeling Techniques6:591 credit or ad
- Extrude Face6:481 credit or ad
- Split Polygon2:551 credit or ad
- Edge Loop Cut pt. 13:451 credit or ad
- Edge Loop Cut pt. 23:571 credit or ad
- Smooth Proxy4:131 credit or ad
- Hierarchies and Groups5:421 credit or ad
- Bump Maps5:531 credit or ad
- Transparency6:301 credit or ad
- Raytraced Soft Shadows6:491 credit or ad
- Depth of Field6:141 credit or ad
Making Connections6 lessons
Moving On Up8 lessons
Beyond Basics11 lessons
- Show By Type5:271 credit or ad
- Hiding and Showing4:391 credit or ad
- Layers6:341 credit or ad
- Snapping6:481 credit or ad
- Cluster Deformers5:381 credit or ad
- Lattices5:341 credit or ad
- Constraints6:491 credit or ad
- Inverse Kinematics7:051 credit or ad
- 3D Paint7:111 credit or ad
- Final Gather7:031 credit or ad
- Motion Blur5:301 credit or ad