
Mobile Game Development with Flash CS6 and ActionScript 3.0
by Chad Troftgruben
Start the free chapterThis VTC course on Mobile Game Development with Flash CS6 and ActionScript 3.0 is designed to walk you through the basics and provide the building blocks to create your very own mobile games. Author Chad Troftgruben begins with some ActionScript essentials and then demonstrates how to create touch, accelerometer, and gesture controls for mobile applications. Then he'll show you, step by step, how to design and code a game using Flash CS6 and ActionScript 3.0. By the end of the course, you will have a template that you can build upon to create and market your very own mobile games! ActionScript and Flash work files are included. To begin learning today, simply click on the movie links.
Course content
Overview of Flash CS6 and ActionScript5 lessons
ActionScript Basics13 lessons
- Creating a Trace Statement5:491 credit or ad
- Displaying Text6:511 credit or ad
- Displaying a MovieClip6:411 credit or ad
- Multiplying MovieClips6:461 credit or ad
- Commenting on Code4:501 credit or ad
- Coding an Event Listener6:361 credit or ad
- Drawing Graphics with Code pt. 14:191 credit or ad
- Drawing Graphics with Code pt. 24:211 credit or ad
- Animating Graphics with Code4:521 credit or ad
- Hit Detection Test6:291 credit or ad
- A Look at ActionScript Files2:361 credit or ad
- A Look at XML Documents1:471 credit or ad
- Public vs. Private Statements2:541 credit or ad
Accelerometer5 lessons
Taps7 lessons
- An Explanation of Taps3:111 credit or ad
- Setting Up the Document and Assets6:321 credit or ad
- Explanation of Mouse Events1:581 credit or ad
- Coding a Touch Event5:251 credit or ad
- Coding Drag Functionality pt. 13:201 credit or ad
- Coding Drag Functionality pt. 24:311 credit or ad
- Testing Other Taps2:531 credit or ad
Gestures10 lessons
- Setting Up the Document and Assets4:481 credit or ad
- Coding a Rotation5:361 credit or ad
- Coding a Zoom Effect6:581 credit or ad
- Constraining Zoom Size pt. 13:131 credit or ad
- Constraining Zoom Size pt. 23:521 credit or ad
- Setting Up the Document for Swipes2:431 credit or ad
- Coding a Swipe pt. 13:351 credit or ad
- Coding a Swipe pt. 23:401 credit or ad
- Coding a Swipe pt. 34:521 credit or ad
- Coding a Swipe pt. 45:011 credit or ad
Assembling Coin Game Assets17 lessons
- Overview of the Game3:461 credit or ad
- Setting Up the Background3:101 credit or ad
- Assembling Fish Animation6:231 credit or ad
- Assembling the Explosion pt. 14:091 credit or ad
- Assembling the Explosion pt. 24:571 credit or ad
- Animating the Bubbles pt. 16:001 credit or ad
- Animating the Bubbles pt. 26:321 credit or ad
- Animating the Bubbles pt. 32:391 credit or ad
- Animating the Sparkle pt. 15:121 credit or ad
- Animating the Sparkle pt. 23:301 credit or ad
- Importing Other Assets pt. 14:451 credit or ad
- Importing Other Assets pt. 25:111 credit or ad
- Game Over Screen pt. 13:391 credit or ad
- Game Over Screen pt. 26:031 credit or ad
- Game Over Screen pt. 32:391 credit or ad
- Setting Up Main Movie Clip pt. 15:031 credit or ad
- Setting Up Main Movie Clip pt. 23:121 credit or ad
Coding the Coin Game26 lessons
- Creating an ActionScript File3:001 credit or ad
- Importing an ActionScript File2:451 credit or ad
- Importing Classes5:061 credit or ad
- Defining Variables pt. 13:541 credit or ad
- Defining Variables pt. 22:161 credit or ad
- Defining Variables pt. 35:271 credit or ad
- Setting Up the Beginning6:081 credit or ad
- Accelerometer and Timers pt. 16:101 credit or ad
- Accelerometer and Timers pt. 26:311 credit or ad
- Functions for Coin and Bomb Timers6:221 credit or ad
- Function for Adding Coins pt. 15:181 credit or ad
- Function for Adding Coins pt. 25:591 credit or ad
- Star Bursts and Coin Score pt. 15:431 credit or ad
- Star Bursts and Coin Score pt. 22:251 credit or ad
- Clean Up Function5:011 credit or ad
- Create Bomb Function4:481 credit or ad
- OnTimer Bomb Function pt. 14:291 credit or ad
- OnTimer Bomb Function pt. 23:551 credit or ad
- OnTimer Bomb Function pt. 33:151 credit or ad
- Remove Bomb Function5:161 credit or ad
- Bubbles Function5:361 credit or ad
- Speed of Fish5:271 credit or ad
- Start Game Function5:391 credit or ad
- Accelerometer Function4:281 credit or ad
- Game Over Function3:441 credit or ad
- Defining directionWas3:511 credit or ad
Testing and Publishing8 lessons
- Debugging pt. 14:441 credit or ad
- Debugging pt. 23:101 credit or ad
- Adjusting Export View4:091 credit or ad
- Exporting to Android3:381 credit or ad
- Creating Your Android Certificate5:261 credit or ad
- Tips for Publishing to Google Play4:061 credit or ad
- Exporting to iOS4:041 credit or ad
- Apple Developer Certificate5:001 credit or ad