
Swift 3D v4
<b>Swift 3D ® v4</b> is a simple, affordable 3D modeling and animation program. It focuses on output to Macromedia Flash (SWF) format and offers excellent vector and raster rendering capabilities. Created specifically for Macromedia Flash designers, graphic artists and other designers who spend the majority of their time in the 2D world, Swift 3D provides an accessible toolset and interface that allows anyone to quickly learn the basics of 3D modeling and animation while providing plenty of room to grow into more advanced 3D tools. This practical "how to" course by 3D animation expert and long time VTC author, <a href="http://www.vtc.com/files/productlist.php?author=Michael%20Hurwicz" target="_blank"> Michael Hurwicz</a>, starts from the beginning and uses practical examples to demonstrate Swift 3Dâs capabilities. Work files are provided for every example, so the user can follow right along. To begin learning today, simply click on one of the <b>Swift 3D v4</b> lessons.
Course content
Introduction4 lessons
Getting Started4 lessons
Viewports/Tabs and Tools10 lessons
- Overview and Main Menu3:181 credit or ad
- Viewports pt. 13:591 credit or ad
- Viewports pt. 23:441 credit or ad
- Tabs/Toolbars/Toolbar Lists2:161 credit or ad
- Property Tools pt. 16:111 credit or ad
- Property Tools pt. 24:521 credit or ad
- Property Tools pt. 33:181 credit or ad
- Animation Tools6:541 credit or ad
- Hierarchy Tools5:471 credit or ad
- Main Menu6:231 credit or ad
Trackballs/Galleries/Rendering7 lessons
Lights/Cameras/Materials14 lessons
- Lighting pt. 15:491 credit or ad
- Lighting pt. 22:421 credit or ad
- Cameras6:411 credit or ad
- Animating Cameras4:301 credit or ad
- Parenting a Free Camera4:041 credit or ad
- Animating a Target Camera pt. 14:241 credit or ad
- Animating a Target Camera pt. 24:481 credit or ad
- Compositing Camera Views pt. 14:231 credit or ad
- Compositing Camera Views pt. 25:561 credit or ad
- Geometry/Materials/Rendering pt. 13:421 credit or ad
- Geometry/Materials/Rendering pt. 24:481 credit or ad
- Pattern Scaling2:041 credit or ad
- Main Menu pt.14:091 credit or ad
- Main Menu pt.22:011 credit or ad
Creating Primitive Objects9 lessons
Vector vs. Raster Output4 lessons
Materials9 lessons
- Finish5:461 credit or ad
- Color pt. 12:501 credit or ad
- Color pt. 25:121 credit or ad
- Color pt. 34:151 credit or ad
- Color pt. 43:361 credit or ad
- Raster vs. Vector for Textures3:371 credit or ad
- Amount and Noise for Textures2:271 credit or ad
- Texture Animation4:101 credit or ad
- Adding a Material to a Gallery6:101 credit or ad
Advanced Modeler27 lessons
- Overview3:291 credit or ad
- Working with Viewports3:301 credit or ad
- Creating a Mesh5:071 credit or ad
- Sub-Object Selection/Intro4:201 credit or ad
- Soft Selection4:581 credit or ad
- Surface Groups/Intro6:051 credit or ad
- Breaking Apart Meshes4:481 credit or ad
- Combining Objects2:491 credit or ad
- Grouping Instead of Combining2:351 credit or ad
- Roundness3:421 credit or ad
- Align To4:351 credit or ad
- Mirror6:231 credit or ad
- Flatten4:451 credit or ad
- Subdivide6:211 credit or ad
- Welding pt. 15:101 credit or ad
- Welding pt. 23:341 credit or ad
- Smoothing Groups5:431 credit or ad
- Smoothing Controls3:361 credit or ad
- Multi-Selection1:461 credit or ad
- Advanced Soft Selection3:441 credit or ad
- Text in Advanced Modeler pt. 13:131 credit or ad
- Text in Advanced Modeler pt. 23:361 credit or ad
- Extrude Basics5:531 credit or ad
- Extrude/Reducing Poly Count4:011 credit or ad
- Extrude/Normals1:221 credit or ad
- Positioning Bitmaps pt. 14:291 credit or ad
- Positioning Bitmaps pt. 23:291 credit or ad