
Advanced Character Facial Rigging
Aimed at students that already have a basic background in rigging and want to take their skills to the next level, industry veteran Michael Ingrassia will share from his 17 years of experience in 3D production for games, VR and cinematic animations and showcase advanced rigging techniques that can be applied in film and games.rnAdvanced Facial Rigging begins with an in-depth look at blendshape rigging and explores many key techniques. Building a solid, reliable production rig takes time and testing. The rigging techniques presented in this video course have been used successfully in real world productions.rnStudents begin by building a solid, clean blendshape rig perfect for feature and short film animations, then will convert the rig into a joint based facial rig used primarily in game engines that will work smoothly with either Unreal or Unity game engines.
Course content
Getting Started1 lessons
Joints and Controls3 lessons
Skinnig and Blendshapes2 lessons
Rigging10 lessons
- Rigging eyebrows part 110:121 credit or ad
- Rigging eyebrows part 210:461 credit or ad
- Rigging eyebrows part 110:091 credit or ad
- Rigging eyebrows part 217:261 credit or ad
- Rigging the mouth19:141 credit or ad
- Rigging the lips part 115:071 credit or ad
- Rigging the lips part 28:441 credit or ad
- Rigging the lips part 310:121 credit or ad
- Rigging the cheeks17:341 credit or ad
- Rigging the tongue11:171 credit or ad
Joint Based Rigging13 lessons
- Intro to joint rigging2:221 credit or ad
- Creating export layers14:271 credit or ad
- Placing joints: eyebrow and cheeks8:381 credit or ad
- Placing joints: lips part 18:021 credit or ad
- Placing joints: lips part 24:451 credit or ad
- Copy skinning from old joints9:281 credit or ad
- Skinning: Facial joints part 18:251 credit or ad
- Skinning: Facial joints part 27:381 credit or ad
- Preparing a layer for adding rivets2:131 credit or ad
- Introduction to Rivets11:221 credit or ad
- Creating rivets8:181 credit or ad
- Finalizing Skinning part 17:031 credit or ad
- Finalizing Skinning part 25:231 credit or ad