
Carrara 4
<b>Carrara 4</b> keeps professional designers ahead of the curve by offering superior performance capabilities and a prodigious toolset that seamlessly integrates into any workflow. Carrara 4 also makes it easy for the beginner because of its unique organization of rooms within the interface, providing an immediate disposal of tools (whether itâs modeling, texturing or rendering). Carrara 4 Pro also comes pre-loaded with essential plug-ins, TransPoser⢠and CADstyleâ¢, as well as Amapi Designer 7, a fully functional version of the versatile modeling package from Eovia. VTC author, <a href='http://www.vtc.com/files/productlist.php?author=Doug%20Sahlin' target="_blank"> Doug Sahlin</a>, shows users how to create 3D scenes for publishing to the Web or print, design textures for modelers, create shapes using modelers, add special effects, animate a scene, and much more. Available for both Mac and PC, Carrara 4 is essential for the graphic designer, 3D artist, or hobbyist looking to take their creativity to the next level. To begin learning today, simply click on one of the Carrara Pro 4 lessons.
Course content
Introducing Carrara5 lessons
Create Scenes and Animations6 lessons
Navigating the Workspace5 lessons
Managing Scene Elements16 lessons
- Using the Properties Tray4:231 credit or ad
- Using the Sequencer Tray4:131 credit or ad
- Using the Browser Tray3:101 credit or ad
- Using the Carrara Color Pickers pt. 13:121 credit or ad
- Using the Carrara Color Pickers pt. 23:471 credit or ad
- Setting Up a Scene pt. 14:571 credit or ad
- Setting Up a Scene pt. 25:271 credit or ad
- Moving Scene Elements2:031 credit or ad
- Scaling Scene Elements2:141 credit or ad
- Rotating Scene Elements2:501 credit or ad
- Aligning Scene Objects4:231 credit or ad
- Distributing and Spacing Objects3:051 credit or ad
- Changing Your Viewpoint3:131 credit or ad
- Working with Multiple Views4:261 credit or ad
- Changing Preview Quality3:051 credit or ad
- Modifying the Working Box3:221 credit or ad
Using the Cameras5 lessons
Lighting Your Scene11 lessons
- Setting Up Scene Lighting4:391 credit or ad
- Setting Light Properties4:561 credit or ad
- Aiming Lights5:231 credit or ad
- Using the Bulb Light4:071 credit or ad
- Using the Spot Light4:161 credit or ad
- Using the Distant Light4:521 credit or ad
- Using the Shape and Tube Lights4:181 credit or ad
- Using the Anything Glows Light3:561 credit or ad
- Creating Special Lighting Effects pt. 15:181 credit or ad
- Creating Special Lighting Effects pt. 25:361 credit or ad
- Creating Special Lighting Effects pt. 35:351 credit or ad
Modeling with Modifiers5 lessons
Using the Spline Modeler9 lessons
- Introducing the Spline Modeler6:391 credit or ad
- Creating Shapes6:411 credit or ad
- Choosing Extrusion Settings4:071 credit or ad
- Working with Cross Sections3:311 credit or ad
- Working with Extrusion Presets3:141 credit or ad
- Creating a Drinking Glass3:391 credit or ad
- Working with Multiple Shapes3:251 credit or ad
- Beveling a Shape2:051 credit or ad
- Spline Modeler Tips and Tricks3:211 credit or ad
Using the Vertex Modeler11 lessons
- Introducing the Vertex Modeler3:151 credit or ad
- Creating Vertex Objects4:431 credit or ad
- Using the Polyline Tool5:031 credit or ad
- Extruding/Sweeping/Lathing Vertex Objects pt. 14:221 credit or ad
- Extruding/Sweeping/Lathing Vertex Objects pt. 22:411 credit or ad
- Lofting Vertex Objects5:221 credit or ad
- Boolean Modeling3:361 credit or ad
- Modeling Vertex Objects6:141 credit or ad
- Other Vertex Modeling Techniques pt. 13:461 credit or ad
- Other Vertex Modeling Techniques pt. 24:141 credit or ad
- Vertex Modeler Tips and Tricks6:431 credit or ad
Using the Meta-Ball Modeler5 lessons
Creating Terrains11 lessons
- Creating Terrain Objects2:001 credit or ad
- Generating a Terrain pt. 14:051 credit or ad
- Generating a Terrain pt. 25:471 credit or ad
- Modifying a Terrain3:101 credit or ad
- Creating Trees4:301 credit or ad
- Creating Bodies of Water4:531 credit or ad
- Elements Shaders4:491 credit or ad
- Generating a Sky pt. 13:491 credit or ad
- Generating a Sky pt. 23:181 credit or ad
- Generating a Realistic Sky pt. 12:511 credit or ad
- Generating a Realistic Sky pt. 24:441 credit or ad
Texturing Your Models4 lessons
Creating Custom Shaders11 lessons
- Introducing the Texture Room5:021 credit or ad
- Working with Shader Components pt. 14:221 credit or ad
- Working with Shader Components pt. 25:401 credit or ad
- Combining Components with Operators6:401 credit or ad
- Using the Pattern Functions pt. 15:341 credit or ad
- Using the Pattern Functions pt. 25:421 credit or ad
- Using the Natural Functions6:431 credit or ad
- Exploring Other Shader Components pt. 14:191 credit or ad
- Exploring Other Shader Components pt. 23:231 credit or ad
- Exploring the Shader Channels pt. 14:581 credit or ad
- Exploring the Shader Channels pt. 25:481 credit or ad
Using Shader Layers3 lessons
Advanced Shading Techniques8 lessons
- Understanding Mapping Modes3:401 credit or ad
- Working with Texture Maps3:131 credit or ad
- Using Multi-Channel Mixers3:391 credit or ad
- Creating Realistic Shaders4:201 credit or ad
- Creating Textures with Video Files2:591 credit or ad
- Creating Marble4:131 credit or ad
- Creating Glass3:401 credit or ad
- Shading Terrains6:221 credit or ad
Adding Special Effects6 lessons
Animating a Scene12 lessons
- Understanding Animation3:521 credit or ad
- Animating with Keyframes6:161 credit or ad
- Using Tweeners pt. 15:091 credit or ad
- Using Tweeners pt. 25:071 credit or ad
- Using Tweeners pt. 32:131 credit or ad
- Animating with Motion Paths pt. 14:301 credit or ad
- Animating with Motion Paths pt. 22:451 credit or ad
- Animating with Physics pt. 15:021 credit or ad
- Animating with Physics pt. 25:171 credit or ad
- Animating with Modifiers3:261 credit or ad
- Using Object Behaviors5:491 credit or ad
- Animating with the Storyboard Room2:501 credit or ad
Character Animation5 lessons
Rendering a Scene7 lessons
- Choosing a Render Engine pt. 15:241 credit or ad
- Choosing a Render Engine pt. 22:401 credit or ad
- Choosing an Export File Format4:261 credit or ad
- Setting Up and Optimizing the Render4:561 credit or ad
- Rendering and Exporting the Scene2:281 credit or ad
- Rendering and Exporting an Animation3:551 credit or ad
- Batch Rendering3:561 credit or ad