
Carrara 5
Carrara 5 is an easy-to-use but extremely powerful 3D application for both PC and Macintosh/MacIntel. Able to produce high resolution, lithography quality art to animated movies complete with particle effects, Carrara is one of the most universal 3D toolsets for any studio or work environment. This simple to follow how-to course functions on two levels: 1) Introduces someone new to Carrara software to the ins and outs of 3D content creation with this amazing tool, and 2) Demonstrates advanced capabilities for more experienced users - building on top of fundamentals. Work files are made available, so users can successfully explore and discover the secrets of working with Carrara! To begin learning Carrara 5 today, simply click on one of the movie links.
Course content
Introduction9 lessons
Using The Cameras4 lessons
Creating Scenes11 lessons
- Using the Universal Manipulator4:381 credit or ad
- Primitive Objects6:231 credit or ad
- Creating Text Objects5:141 credit or ad
- Formula Objects2:421 credit or ad
- Creating Plants4:551 credit or ad
- Advanced - Creating Your Own Plants pt. 16:231 credit or ad
- Advanced - Creating Your Own Plants pt. 26:161 credit or ad
- Exploring the Scene Wizard & Browser6:381 credit or ad
- Creating Your Own Carrara Library of Objects5:391 credit or ad
- Importing 3D Models3:461 credit or ad
- Best-methods For Scene Management5:271 credit or ad
Managing Scene Elements4 lessons
Lighting a Scene8 lessons
- Basic Scene Lighting2:211 credit or ad
- Using the Distant Light6:261 credit or ad
- Using the Spot Light6:311 credit or ad
- Using the Bulb Light4:451 credit or ad
- Using the Anything Glows Light6:461 credit or ad
- Using the Shape & Tube Light3:461 credit or ad
- Best-methods For Lighting6:211 credit or ad
- Advanced - Special Lighting Effects6:481 credit or ad
The Three Carrara 5 Modelers1 lessons
Spline Modeler5 lessons
Vertex Modeler8 lessons
- Vertex Basics6:531 credit or ad
- Extruding & Sweeping6:351 credit or ad
- Lathing & Lofting5:581 credit or ad
- Tool Integration/Creasing/Smoothing6:331 credit or ad
- Booleans & the Cut Tool6:161 credit or ad
- Drawing/Ruled/Double Sweep Surfaces Tools6:251 credit or ad
- Drawing/Gordon/Coons Surfaces Tools7:101 credit or ad
- Edge Tools6:071 credit or ad
Metaball Modeler1 lessons
Creating Terrains4 lessons
Using the Replicators5 lessons
Using Shaders14 lessons
- Shader Introduction5:531 credit or ad
- Shader Tree & Basic Shader Functions6:191 credit or ad
- Using the Shader Tree & Applying Shaders6:331 credit or ad
- Working With the Multi-Channel Mixer4:321 credit or ad
- Working With Texture Maps6:211 credit or ad
- Displacement Maps6:351 credit or ad
- Shader Domains & Layer Lists5:591 credit or ad
- Layer Lists Continued5:481 credit or ad
- Advanced - Complex Shader Development7:071 credit or ad
- Advanced - Animated Displacement Mapping3:281 credit or ad
- Advanced - Refraction & Reflection5:191 credit or ad
- Translucence5:151 credit or ad
- Advanced - The Terrain Shader5:261 credit or ad
- Advanced - Terrain Shader Continued6:071 credit or ad
Adding Natural & Environmental Elements5 lessons
Animating a Scene6 lessons
Character Animation6 lessons
Importing Poser Files1 lessons
Rendering6 lessons
- Best-methods For Rendering5:071 credit or ad
- Choosing a Render Engine5:361 credit or ad
- Rendering Still Images4:391 credit or ad
- Rendering Animations2:221 credit or ad
- Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps6:301 credit or ad
- Batch Rendering & Network Rendering3:581 credit or ad