
Carrara 6 Pro
Carrara 6 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this powerful software allows for figure posing, modeling, landscape design, physics, animation and rendering - all within a single application. In this VTC course, noted expert and 3D animator Mark Bremmer, will help users quickly become familiar with the softwareâs working methods using common terms and a friendly, matter-of-fact format. He will then move on to teach basics of scene creation and best methods for 3D design within Carrara. Finally, he will lead Carrara users into the more robust features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and much more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work Files are included. To begin learning Carrara 6 Pro today, simply click on one of the movie links.
Course content
Introduction3 lessons
Interface10 lessons
- Interface Tour4:381 credit or ad
- Room Tour / Assembly pt. 16:041 credit or ad
- Room Tour / Assembly pt. 26:361 credit or ad
- Room Tour / Model5:151 credit or ad
- Room Tour / Storyboard4:231 credit or ad
- Room Tour / Texture3:461 credit or ad
- Room Tour / Render2:501 credit or ad
- Browser / Content Manager3:571 credit or ad
- General 3D Best Methods3:531 credit or ad
- Preferences4:331 credit or ad
Using The Cameras6 lessons
- The Three Basic Cameras6:371 credit or ad
- Camera Properties pt. 16:421 credit or ad
- Camera Properties pt. 25:121 credit or ad
- Using Cameras For Navigating Your 3D Space4:211 credit or ad
- Navigating With Track / Dolly / Pan / Bank Tools6:381 credit or ad
- Advanced Motion Paths For Camera Movement6:311 credit or ad
Creating Scenes9 lessons
- Using the Universal Manipulator4:381 credit or ad
- Primitive Objects6:161 credit or ad
- Creating Text Objects6:341 credit or ad
- Formula Objects2:321 credit or ad
- Creating Plants2:391 credit or ad
- Ocean Primitive5:481 credit or ad
- Exploring the Scene Wizard and Browser6:411 credit or ad
- Creating Your Own Carrara Library of Objects5:481 credit or ad
- Importing 3D Models3:471 credit or ad
Managing Scene Elements6 lessons
Lighting a Scene15 lessons
- Scene Lighting Controls7:111 credit or ad
- Using the Distant Light5:051 credit or ad
- Using the Spot Light pt. 16:331 credit or ad
- Using the Spot Light pt. 26:431 credit or ad
- Using the Bulb Light5:421 credit or ad
- Using the Anything Glows Light6:521 credit or ad
- Environment Light Tool6:231 credit or ad
- Using the Shape and Tube Light5:111 credit or ad
- Master Lights6:351 credit or ad
- Moon and Sun Light6:581 credit or ad
- Best Methods For Lighting6:391 credit or ad
- Advanced Special Lighting Effects7:001 credit or ad
- Advanced HDRI and IBL lighting pt. 15:451 credit or ad
- Advanced HDRI and IBL lighting pt. 25:491 credit or ad
- Advanced Ambient Occlusion6:141 credit or ad
Modifiers and Behaviors3 lessons
The Carrara 6 Modelers1 lessons
Spline Modeler7 lessons
- Creating Cross Sections6:301 credit or ad
- Creating a Jet Engine6:541 credit or ad
- Jet Engine Continued6:561 credit or ad
- Advanced Importing From Drawing Programs6:331 credit or ad
- Advanced Additional Imports6:421 credit or ad
- Extrusion Methods pt. 16:501 credit or ad
- Extrusion Methods pt. 2 (with Compounds)4:361 credit or ad
Vertex Modeler25 lessons
- Vertex Room Basics6:411 credit or ad
- Selecting Deleting Dissolving6:331 credit or ad
- Polylines Sweeps6:051 credit or ad
- Dynamic Extrusion6:181 credit or ad
- Lathing and Lofting6:571 credit or ad
- Tool Integration / Creasing / Smoothing6:411 credit or ad
- Linking / Polygon Tool / Tesselate and Add Tool6:441 credit or ad
- Boolean7:011 credit or ad
- Cut Tool4:261 credit or ad
- Subdivision Smoothing and Soft Selection6:281 credit or ad
- Symmetry Change and Drawing Plane6:521 credit or ad
- Edge Tools pt. 16:031 credit or ad
- Edge Tools pt. 26:471 credit or ad
- Pro Tool Modeling6:421 credit or ad
- Gordon / Coons / Ruled and Double7:001 credit or ad
- Bridge Tool6:151 credit or ad
- Advanced Displacement Painting pt. 16:401 credit or ad
- Advanced Displacement Painting pt. 26:071 credit or ad
- Advanced UV Mapping pt. 16:471 credit or ad
- Advanced UV Mapping pt. 26:391 credit or ad
- Advanced UV Mapping pt. 37:031 credit or ad
- Advanced UV Mapping pt. 46:441 credit or ad
- Advanced UV Mapping pt. 54:331 credit or ad
- Advanced Morph Targets pt. 16:031 credit or ad
- Advanced Morph Targets pt. 26:461 credit or ad
Metaball Modeler2 lessons
Plant Modeler7 lessons
Creating Terrains and Skies5 lessons
Hair12 lessons
- Creating Hair pt. 16:431 credit or ad
- Creating Hair pt. 2 (Groups)6:491 credit or ad
- Guide Hair and Density6:171 credit or ad
- Guide Hair and Curling6:511 credit or ad
- Guide Hair Addition Draping6:581 credit or ad
- Advanced Domain Selection7:071 credit or ad
- Advanced Symmetry and Hair Groups6:551 credit or ad
- Advanced Resets Styling Drapes6:431 credit or ad
- Advanced PostDrape Styling pt. 15:021 credit or ad
- Advanced PostDrape Styling pt. 26:511 credit or ad
- Advanced Shader Control6:381 credit or ad
- Advanced Texture Map Controls5:161 credit or ad
Using the Replicators7 lessons
- What are the Two Replicators?6:541 credit or ad
- The Replicator pt. 16:381 credit or ad
- The Replicator pt. 24:031 credit or ad
- Animated Replicator6:491 credit or ad
- The Surface Replicator pt. 17:021 credit or ad
- The Surface Replicator pt. 27:001 credit or ad
- Advanced Shader Map Surface Rep6:541 credit or ad
Using Shaders29 lessons
- Shader Introduction5:461 credit or ad
- Shader Tree and Basic Shader Functions6:311 credit or ad
- Using the Shader Tree and Applying Shaders6:501 credit or ad
- Mixer6:541 credit or ad
- Multichannel Mixer5:541 credit or ad
- Working With Texture Maps6:481 credit or ad
- Texture Maps / Reference Shader6:051 credit or ad
- Displacement Maps pt. 16:491 credit or ad
- Displacement Maps pt. 26:541 credit or ad
- Shader Domains and Layer Lists Domains pt. 16:461 credit or ad
- Layer List Domains pt. 26:331 credit or ad
- Layer List Domains pt. 36:541 credit or ad
- Layer List Domains pt. 46:511 credit or ad
- Layer List Domains pt. 57:031 credit or ad
- Translucence7:011 credit or ad
- Subsurface Scattering pt. 15:501 credit or ad
- Subsurface Scattering pt. 26:541 credit or ad
- Transparency with Absorbtion pt 17:061 credit or ad
- Transparency with Absorbtion pt. 26:301 credit or ad
- Advanced Complex Shader Development6:451 credit or ad
- Advanced Animated Displacement Mapping pt. 16:491 credit or ad
- Advanced Animated Displacement Mapping pt. 25:021 credit or ad
- Advanced Refraction and Reflection pt. 16:371 credit or ad
- Advanced Refraction and Reflection pt. 26:391 credit or ad
- Advanced The Terrain Shader pt. 16:411 credit or ad
- Advanced The Terrain Shader pt. 25:421 credit or ad
- Advanced Elevation controls6:411 credit or ad
- Advanced Shader Plug-ins pt. 16:341 credit or ad
- Advanced Shader Plug-ins pt. 26:521 credit or ad
Adding Natural and Environmental Elements8 lessons
Animating a Scene7 lessons
Character Animation9 lessons
- Basic Rigging6:541 credit or ad
- Inverse Kinematics6:551 credit or ad
- Weightmap Painting7:041 credit or ad
- Bones with Symmetry pt. 16:501 credit or ad
- Bones with Symmetry pt. 22:151 credit or ad
- Motion for Organics pt. 16:501 credit or ad
- Motion for Organics pt. 27:011 credit or ad
- Motion Constraints For Robots6:261 credit or ad
- Advanced Rigging Morph Targets6:451 credit or ad
Rendering11 lessons
- Best-methods For Rendering pt. 16:261 credit or ad
- Best-methods For Rendering pt. 26:571 credit or ad
- Choosing a Render Engine6:421 credit or ad
- Rendering Still Images6:571 credit or ad
- Rendering Animations6:421 credit or ad
- Rendering With Global Illumination6:341 credit or ad
- Ambient Occlusion6:401 credit or ad
- Rendering Irradiance Maps3:311 credit or ad
- Rendering Caustics5:421 credit or ad
- Rendering G-Buffers6:281 credit or ad
- Batch and Network Rendering6:411 credit or ad