
Carrara 7 Pro
by Mark Bremmer
Start the free chapterCarrara 7 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this instructional series enables new users to quickly become familiar with the softwareâs working methods using common language and a friendly, matter-of-fact format. After all the basics of scene creation and best methods for 3D are covered, the author leads users into more advanced features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work files are included. To begin learning Carrara 7 Pro today, simply click on one of the movie links.
Course content
Introduction2 lessons
Interface9 lessons
- Interface & Room6:321 credit or ad
- Room Tour / Assembly4:351 credit or ad
- Room Tour / Model4:051 credit or ad
- Room Tour / Storyboard4:251 credit or ad
- Room Tour / Texture5:481 credit or ad
- Room Tour / Render4:101 credit or ad
- Browser / Content Manager5:501 credit or ad
- General 3D Best Methods6:501 credit or ad
- Preferences4:291 credit or ad
Using The Cameras5 lessons
Creating Scenes9 lessons
- Basic Object Control6:131 credit or ad
- Primitive Objects7:031 credit or ad
- Creating Text Objects7:051 credit or ad
- Creating Plants7:031 credit or ad
- Ocean Primitive6:591 credit or ad
- Formula Objects3:031 credit or ad
- Exploring the Scene Wizard5:311 credit or ad
- Creating Your Own Carrara Library6:241 credit or ad
- Importing 3D Models5:371 credit or ad
Managing Scene Elements6 lessons
Lighting a Scene19 lessons
- Scene Lighting Controls1:331 credit or ad
- Using the Distant Light6:461 credit or ad
- Using the Spot Light pt. 16:511 credit or ad
- Using the Spot Light pt. 26:451 credit or ad
- Using the Bulb Light4:391 credit or ad
- Using the Anything Glows Light7:061 credit or ad
- Ambient Light Tool3:531 credit or ad
- Using the Shape & Tube Light5:521 credit or ad
- Master Lights4:081 credit or ad
- Moon & Sun Light pt. 16:451 credit or ad
- Moon & Sun Light pt. 27:061 credit or ad
- Best Methods for Lighting6:571 credit or ad
- Special Lighting Effects pt. 16:381 credit or ad
- Special Lighting Effects pt. 26:511 credit or ad
- Special Lighting Effects pt. 36:401 credit or ad
- HDRI / IBL Lighting pt. 16:531 credit or ad
- HDRI / IBL Lighting pt. 25:371 credit or ad
- Ambient Occlusion Indirect pt. 12:501 credit or ad
- Ambient Occlusion Indirect pt. 24:421 credit or ad
Modifiers & Behaviors3 lessons
The Carrara 7 Modelers1 lessons
Spline Modeler8 lessons
- Creating Cross Sections5:271 credit or ad
- Creating a Bottle pt. 16:391 credit or ad
- Creating a Bottle pt. 26:551 credit or ad
- Importing From Drawing Programs6:361 credit or ad
- Multiple Cross Sections pt. 16:501 credit or ad
- Multiple Cross Sections pt. 26:461 credit or ad
- Extrusion Methods4:111 credit or ad
- Compound Paths5:231 credit or ad
Vertex Modeler26 lessons
- Vertex Room Integration6:021 credit or ad
- Selecting Deleting Dissolving5:591 credit or ad
- Polylines Sweeps5:201 credit or ad
- Loops - Rings - Between5:031 credit or ad
- Dynamic Extrusion2:371 credit or ad
- Lathing & Lofting4:291 credit or ad
- Creasing / Smoothing3:311 credit or ad
- Linking_Polygon Tool_Tesselate_Add Tool4:591 credit or ad
- Boolean5:561 credit or ad
- Cut Tool3:321 credit or ad
- Subdivision Smoothing_Soft Selection6:561 credit or ad
- Symmetry Change_Drawing Plane pt. 16:421 credit or ad
- Symmetry Change_Drawing Plane pt. 23:141 credit or ad
- Edge Tools5:451 credit or ad
- Gordon_Coons_Ruled_Double pt. 16:551 credit or ad
- Gordon_Coons_Ruled_Double pt. 26:271 credit or ad
- Gordon_Coons_Ruled_Double pt. 36:311 credit or ad
- Bridge Tool5:131 credit or ad
- Advanced & Displacement Painting6:481 credit or ad
- UV Mapping pt. 15:531 credit or ad
- UV Mapping pt. 26:451 credit or ad
- UV Mapping pt. 36:521 credit or ad
- UV Mapping pt. 45:151 credit or ad
- UV Unwrap pt. 16:261 credit or ad
- UV Unwrap pt. 26:211 credit or ad
- UV Unwrap pt. 35:191 credit or ad
Metaball Modeler2 lessons
Plant Modeler2 lessons
Creating Terrains & Skies4 lessons
Hair8 lessons
- Creating Hair6:271 credit or ad
- Creating Groups & Density5:571 credit or ad
- Guide Hair Draping6:391 credit or ad
- Guide Hair & Curling6:471 credit or ad
- Advanced Domain Selection4:371 credit or ad
- Advanced Shader Control6:341 credit or ad
- Advanced Texture Map Controls6:491 credit or ad
- Simulation4:231 credit or ad
Replicators7 lessons
- Standard Replicator pt. 16:461 credit or ad
- Standard Replicator pt. 26:381 credit or ad
- Surface Replicator Terrain pt. 16:221 credit or ad
- Surface Replicator Terrain pt. 26:511 credit or ad
- Surface Replicator Terrain pt. 33:021 credit or ad
- Surface Replicator Special5:511 credit or ad
- Surface Replicator Animated3:271 credit or ad
Using Shaders14 lessons
- Shader Tree Branches6:001 credit or ad
- Shader Selector Divisions5:581 credit or ad
- Mixer5:031 credit or ad
- Multichannel Mixer3:421 credit or ad
- Texture Maps6:491 credit or ad
- Displacement Maps6:541 credit or ad
- Layer Lists5:101 credit or ad
- Reference Shader4:391 credit or ad
- Shader Domains6:561 credit or ad
- Translucence3:131 credit or ad
- Subsurface Scattering6:171 credit or ad
- Transparency & Absorption6:571 credit or ad
- 3D Painting6:481 credit or ad
- 3D Painting Fixing Normals6:361 credit or ad
Adding Natural & Environmental Elements9 lessons
- Using Particles pt. 16:391 credit or ad
- Using Particles pt. 26:421 credit or ad
- Using Particles pt. 36:581 credit or ad
- Advanced Particle Texture Maps6:571 credit or ad
- Fire5:131 credit or ad
- Clouds_Non Volumetric6:261 credit or ad
- Fountains3:231 credit or ad
- Fog4:221 credit or ad
- Clouds_Volumetric6:421 credit or ad
Animating a Scene7 lessons
Character Animation6 lessons
Rendering10 lessons
- Best Methods for Rendering6:401 credit or ad
- Choosing a Render Engine5:091 credit or ad
- Rendering Still Images4:491 credit or ad
- Rendering Animations3:331 credit or ad
- Global Illumination5:121 credit or ad
- Indirect & Ambient Occlusion6:291 credit or ad
- Irradiance Maps2:511 credit or ad
- Caustics4:061 credit or ad
- Motion Blur5:211 credit or ad
- Multi-Pass5:411 credit or ad