
Carrara Studio 2
Carrara Studio 2 is an exciting 3D graphics application that features tools for modeling, animation, rendering, and special effects, allowing you to create projects for the web, video, or for print. In this Virtual Training Company tutorial, Doug Sahlin will guide you through learning the tools of Carrara to create 3D scenes and objects, using the Spline, Vertex, and Metaball modelers, creating texture, rendering finished scenes, and creating and rendering animations. He begins with an introduction to the interface and the rooms of Carrara and with advice on how to plan your project. Once you are able to navigate the workspace and create objects, you will learn how to use the cameras and lighting. Some of the more advanced techniques you will learn about include creating intricate shapes, texturing your models, shading, animation techniques, animation with bones, rendering and exporting animations, and more. You will even learn to use Carrara with other software and learn where to find more resources to help optimize your use of this application. To start today, just click on one of the movie topics below.
Course content
Introducing Carrara8 lessons
Navigating the Workspace8 lessons
- Exploring the Interface3:021 credit or ad
- Customizing the Workspace2:481 credit or ad
- Using Primitive Objects2:191 credit or ad
- Creating Text Objects2:411 credit or ad
- Importing 3D Models2:191 credit or ad
- Using the Properties Tray2:561 credit or ad
- Using the Sequencer Tray3:011 credit or ad
- Using the Browser Tray3:051 credit or ad
Managing Scene Elements14 lessons
- Using Carrara's Color Pickers (1)2:561 credit or ad
- Using Carrara's Color Pickers (2)2:121 credit or ad
- Setting Up a Scene (1)3:221 credit or ad
- Setting Up a Scene (2)2:501 credit or ad
- Setting Up a Scene (3)3:161 credit or ad
- Moving Scene Elements2:581 credit or ad
- Scaling Scene Elements2:021 credit or ad
- Rotating Scene Elements2:381 credit or ad
- Aligning Scene Objects2:281 credit or ad
- Distributing and Spacing Objects3:101 credit or ad
- Changing Your Viewpoint2:371 credit or ad
- Working with Multiple Views2:261 credit or ad
- Changing Preview Quality2:391 credit or ad
- Modifying the Working Box3:031 credit or ad
Using the Cameras5 lessons
Lighting Your Scene13 lessons
- Setting Up Scene Lighting2:551 credit or ad
- Setting Light Properties3:201 credit or ad
- Aiming Lights3:401 credit or ad
- Using the Bulb Light2:391 credit or ad
- Using the Distant Light2:191 credit or ad
- Using the Spot Light3:181 credit or ad
- Using the Shape and Tube Lights3:071 credit or ad
- Using the Anything Glows Light2:501 credit or ad
- Using Global Illumination2:421 credit or ad
- Creating Special Lighting Effects (1)2:571 credit or ad
- Creating Special Lighting Effects (2)4:101 credit or ad
- Creating Special Lighting Effects (3)2:531 credit or ad
- Using Environment Lighting2:191 credit or ad
Modeling with Modifiers6 lessons
Using the Spline Modeler8 lessons
- Introducing the Spline Modeler3:041 credit or ad
- Creating Shapes3:221 credit or ad
- Choosing Extrusion Settings3:081 credit or ad
- Working with Cross Sections3:141 credit or ad
- Working with Extrusion Presets2:561 credit or ad
- Creating a Wineglass3:591 credit or ad
- Working with Multiple Shapes3:091 credit or ad
- Spline Modeler Tips and Tricks3:541 credit or ad
Using the Vertex Modeler9 lessons
- Introducing the Vertex Modeler3:131 credit or ad
- Creating Vertex Objects3:401 credit or ad
- Using the Polyline tool3:081 credit or ad
- Extruding/ Sweeping/ Lathing Vertex Objects3:061 credit or ad
- Lofting Vertex Objects3:151 credit or ad
- Boolean Modeling2:031 credit or ad
- Modeling Vertex Objects4:201 credit or ad
- Other Vertex Modeling Techniques4:281 credit or ad
- Vertex Modeler Tips and Tricks3:251 credit or ad
Using the Metaball Modeler4 lessons
Creating Terrains7 lessons
- Creating Terrain Objects2:411 credit or ad
- Introducing the Terrain Modeler2:501 credit or ad
- Generating a Terrain2:041 credit or ad
- Modifying a Terrain3:221 credit or ad
- Creating Bodies of Water3:171 credit or ad
- Modeling with Grayscale Maps3:141 credit or ad
- Terrain Modeling Tips and Tricks2:461 credit or ad
Advanced Modeling Techniques10 lessons
- Advanced Spline Modeling Techniques3:251 credit or ad
- Creating Intricate Shapes3:021 credit or ad
- Modeling with Multiple Shapes2:491 credit or ad
- Advanced Text Modeling3:171 credit or ad
- Modeling with Boolean Operations2:311 credit or ad
- Using the Formula Modeler1:531 credit or ad
- Converting a Model2:401 credit or ad
- Advanced Vertex Modeling Techniques4:541 credit or ad
- Modeling a Characters Face (1)4:561 credit or ad
- Modeling a Characters Face (2)3:481 credit or ad
Texturing Your Models4 lessons
Creating Custom Shaders11 lessons
- Introducing the Texture Room3:391 credit or ad
- Working with Shader Components (1)3:311 credit or ad
- Working with Shader Components (2)3:071 credit or ad
- Combining Components with Operators3:161 credit or ad
- Using the Natural Functions3:281 credit or ad
- Using the Shader Functions3:561 credit or ad
- Using the Smart Pack (1)3:061 credit or ad
- Using the Smart Pack (2)3:141 credit or ad
- Using the Four Elements Shaders3:371 credit or ad
- Exploring the Shader Channels (1)4:161 credit or ad
- Exploring the Shader Channels (2)3:111 credit or ad
Using Shader Layers4 lessons
Advanced Shading Techniques8 lessons
- Understanding Mapping Modes3:191 credit or ad
- Working with Texture Maps4:331 credit or ad
- Using Multi-Channel Mixers2:401 credit or ad
- Creating Realistic Shaders3:181 credit or ad
- Creating Textures with Video Files1:321 credit or ad
- Creating Marble2:591 credit or ad
- Creating Glass2:591 credit or ad
- Shader Tips and Tricks3:361 credit or ad
Adding Special Effects6 lessons
Animating a Scene11 lessons
- Understanding Animation3:551 credit or ad
- Animating with Keyframes3:451 credit or ad
- Using Tweeners (1)2:331 credit or ad
- Using Tweeners (2)3:571 credit or ad
- Animating with Motion Paths2:401 credit or ad
- Animating with Physics (1)3:021 credit or ad
- Animating with Physics (2)5:151 credit or ad
- Animating with Modifiers2:501 credit or ad
- Using Object Behaviors3:391 credit or ad
- Animation Techniques2:561 credit or ad
- Animating with the Storyboard Room3:121 credit or ad