
Carrara Studio 3
by Doug Sahlin
Start the free chapterCarrara Studio 3 offers a complete solution for 3D modeling, animation and rendering. Available for Macintosh and Windows, Carrara Studio 3 combines the features and tools that creative professionals, educators, students and serious hobbyists find most appealing. In this Virtual Training Company tutorial, author and expert 3D animator Doug Sahlin teaches fundamentals for creating 3D scenes, modeling objects, and animations using keyframes, physics, and bones. Later chapters will teach more advanced features and concepts. To being learning today, simply click on one of the links below.
Course content
Introducing Carrara10 lessons
Navigating the Workspace8 lessons
- Exploring the Interface4:441 credit or ad
- Customizing the Workspace1:511 credit or ad
- Using Primitive Objects2:231 credit or ad
- Creating Text Objects1:441 credit or ad
- Importing 3D Models2:391 credit or ad
- Using the Properties Tray4:261 credit or ad
- Using the Sequencer Tray3:501 credit or ad
- Using the Browser Tray3:401 credit or ad
Managing Scene Elements13 lessons
- Using Carrara's Color Pickers pt. 13:381 credit or ad
- Using Carrara's Color Pickers pt. 23:441 credit or ad
- Setting Up a Scene pt. 13:451 credit or ad
- Setting Up a Scene pt. 24:551 credit or ad
- Moving Scene Elements2:381 credit or ad
- Scaling Scene Elements2:541 credit or ad
- Rotating Scene Elements3:111 credit or ad
- Aligning Scene Objects3:201 credit or ad
- Distributing and Spacing Objects2:081 credit or ad
- Changing Your Viewpoint3:101 credit or ad
- Working with Multiple Views3:131 credit or ad
- Changing Preview Quality2:391 credit or ad
- Modifying the Working Box4:161 credit or ad
Using the Cameras6 lessons
Lighting Your Scene12 lessons
- Setting Up Scene Lighting4:291 credit or ad
- Setting Light Properties3:501 credit or ad
- Aiming Lights4:431 credit or ad
- Using the Bulb Light3:471 credit or ad
- Using the Spot Light3:581 credit or ad
- Using the Distant Light4:231 credit or ad
- Using the Shape and Tube Lights4:451 credit or ad
- Using the Anything Glows Light2:331 credit or ad
- Using Global Illumination5:491 credit or ad
- Creating Special Lighting Effects pt. 14:271 credit or ad
- Creating Special Lighting Effects pt. 25:331 credit or ad
- Creating Special Lighting Effects pt. 35:301 credit or ad
Modeling with Modifiers6 lessons
Using the Spline Modeler9 lessons
- Introducing the Spline Modeler6:171 credit or ad
- Creating Shapes5:371 credit or ad
- Choosing Extrusion Settings3:511 credit or ad
- Working with Cross Sections5:141 credit or ad
- Working with Extrusion Presets2:461 credit or ad
- Creating a Wineglass4:231 credit or ad
- Working with Multiple Shapes3:141 credit or ad
- Beveling a Shape2:571 credit or ad
- Spline Modeler Tips and Tricks7:171 credit or ad
Using the Vertex Modeler9 lessons
- Introducing the Vertex Modeler3:411 credit or ad
- Creating Vertex Objects4:171 credit or ad
- Using the Polyline tool5:111 credit or ad
- Extruding/ Sweeping/ Lathing Vertex Objects4:031 credit or ad
- Lofting Vertex Objects3:491 credit or ad
- Boolean Modeling3:271 credit or ad
- Modeling Vertex Objects3:261 credit or ad
- Other Vertex Modeling Techniques4:151 credit or ad
- Vertex Modeler Tips and Tricks3:201 credit or ad
Using the Meta-Ball Modeler5 lessons
Creating Terrains8 lessons
- Creating Terrain Objects2:261 credit or ad
- Introducing the Terrain Modeler3:041 credit or ad
- Generating a Terrain4:511 credit or ad
- Modifying a Terrain2:571 credit or ad
- Creating Trees3:011 credit or ad
- Creating Bodies of Water2:551 credit or ad
- Modeling with Grayscale Maps3:401 credit or ad
- Generating a Sky4:361 credit or ad
Advanced Modeling Techniques5 lessons
Texturing Your Models4 lessons
Creating Custom Shaders10 lessons
- Introducing the Texture Room3:211 credit or ad
- Working with Shader Components pt. 14:031 credit or ad
- Working with Shader Components pt. 22:531 credit or ad
- Combining Components with Operators4:321 credit or ad
- Using the Natural Functions8:131 credit or ad
- Using the Pattern Functions5:331 credit or ad
- Using the Smart Pack pt. 13:441 credit or ad
- Using the Smart Pack pt. 26:301 credit or ad
- Exploring the Shader Channels pt. 15:351 credit or ad
- Exploring the Shader Channels pt. 25:271 credit or ad
Using Shader Layers3 lessons
Advanced Shading Techniques7 lessons
Adding Special Effects6 lessons
Animating a Scene10 lessons
- Understanding Animation3:161 credit or ad
- Animating with Keyframes7:231 credit or ad
- Using Tweeners pt. 13:341 credit or ad
- Using Tweeners pt. 26:271 credit or ad
- Animating with Motion Paths5:411 credit or ad
- Animating with Physics pt. 15:111 credit or ad
- Animating with Physics pt. 25:141 credit or ad
- Animating with Modifiers2:461 credit or ad
- Using Object Behaviors4:141 credit or ad
- Animating with the Storyboard Room2:571 credit or ad
Character Animation3 lessons
Rendering a Scene8 lessons
- Choosing a Render Engine6:561 credit or ad
- Choosing an Export File Format5:061 credit or ad
- Setting Up the Render6:241 credit or ad
- Optimizing a Render2:131 credit or ad
- Rendering and Exporting the Scene3:001 credit or ad
- Rendering and Exporting an Animation4:201 credit or ad
- Setting Up and Rendering a QTVR Movie4:411 credit or ad
- Batch Rendering4:061 credit or ad