
Maxwell Render 3
by Jason Maranto
Start the free chapterMaxwell Render 3 is the unbiased render engine of choice for discerning 3D professionals. With it's well earned reputation for top quality and physical accuracy it is used extensively in the arch-viz, jewelry, advertising, product design, special effects, and animation industries. This course is designed to get you up and running with creating high quality Maxwell Render 3 materials quickly and effectively. Taught in an in-depth but still practical and easy to follow manner by Jason Maranto, even beginners will be able to successfully utilize the realism and beauty of Maxwell Render 3 materials.
Course content
Introduction7 lessons
Basics of Opaque Materials9 lessons
- Setup4:071 credit or ad
- Reflectance 06:351 credit or ad
- Roughness & Reflectance 90 Part 15:351 credit or ad
- Roughness & Reflectance 90 Part 25:101 credit or ad
- Nd4:531 credit or ad
- Force Fresnel Part 15:281 credit or ad
- Force Fresnel Part 29:011 credit or ad
- K5:591 credit or ad
- BSDF Blending6:501 credit or ad
More Complex Opaque Materials9 lessons
- Layer Blending5:401 credit or ad
- Additive Layer Blending7:121 credit or ad
- Anisotropy & Angle Part 15:181 credit or ad
- Anisotropy & Angle Part 25:121 credit or ad
- R2 Custom Falloff Part 16:231 credit or ad
- R2 Custom Falloff Part 28:131 credit or ad
- Mimicking Fabrics4:591 credit or ad
- IOR Measured Data6:021 credit or ad
- Coatings6:281 credit or ad
Transparency and Translucency9 lessons
- Transmittance7:291 credit or ad
- Transparency and Nd9:211 credit or ad
- Attenuation6:211 credit or ad
- Dispersion & Abbe7:301 credit or ad
- Transmittance & Scattering8:001 credit or ad
- Attenuation & Coefficient6:441 credit or ad
- Asymmetry4:131 credit or ad
- Single Sided SSS Part 15:071 credit or ad
- Single Sided SSS Part 26:051 credit or ad
Basics of Texture Mapping5 lessons
Mapping Slots9 lessons
- Reflectance Map6:271 credit or ad
- Transmittance Map5:001 credit or ad
- Roughness Map7:111 credit or ad
- Anisotropy & Angle Maps2:591 credit or ad
- Scattering Mapping4:571 credit or ad
- Thickness Mapping5:041 credit or ad
- Weight Map3:051 credit or ad
- Layer Masking3:291 credit or ad
- Working With Textures5:241 credit or ad
Surface Texturing9 lessons
Procedurals Introduction4 lessons
Procedurals Parameters11 lessons
- Wire Frame Texture5:451 credit or ad
- Gradient and Gradient34:241 credit or ad
- Checker3:501 credit or ad
- Grid3:041 credit or ad
- Brick Part 14:451 credit or ad
- Brick Part 26:201 credit or ad
- Brick Part 33:271 credit or ad
- Marble6:181 credit or ad
- Noise4:511 credit or ad
- Voronoi4:241 credit or ad
- Tiled Texture4:331 credit or ad
Emitters10 lessons
- Area Emitters6:481 credit or ad
- Presets2:581 credit or ad
- Luminance Specifications3:421 credit or ad
- Temperature5:321 credit or ad
- HDR Image3:091 credit or ad
- IES4:521 credit or ad
- Spotlight Preview Scenes2:491 credit or ad
- Spotlights Basics Part 15:421 credit or ad
- Spotlights Basics Part 23:401 credit or ad
- Using Textures With Spotlights5:081 credit or ad