
Maya Fundamentals
by Chuck Grieb
Start the free chapterIf you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Virtual Training Company tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below.
Course content
Introduction3 lessons
User Interface Basics2 lessons
Visual Interactivity - Eyes4 lessons
Manual Interactivity - Hands7 lessons
Display Hotkeys2 lessons
Theoretical Foundations - What Is a Sphere?4 lessons
Selection Masks2 lessons
Modules4 lessons
What is Modeling?3 lessons
Nurbs vs. Polygons3 lessons
Creating Curves and Curve Editing5 lessons
Primitives2 lessons
Creating Surfaces2 lessons
Editing Surfaces7 lessons
What is Rendering?2 lessons
Rendering Editors4 lessons
Lighting a Scene / Adding Textures14 lessons
- Create Default Light3:221 credit or ad
- Create Point Light / Glow3:031 credit or ad
- Create Spot Light3:571 credit or ad
- Create Key Light3:331 credit or ad
- Create Spot Light for Back Light Effect4:181 credit or ad
- Create a Shadow Pattern4:281 credit or ad
- Create Fill Light / Finish Scene3:111 credit or ad
- Create Leather Texture3:191 credit or ad
- Create Sidewall / Shader3:091 credit or ad
- Rename Shader3:521 credit or ad
- Create Texture BumpMap (Photoshop)2:471 credit or ad
- Apply BumpMap Texture4:101 credit or ad
- Apply Texture to Wing and Tail Section3:401 credit or ad
- Create Glass-like Texture / Finish Scene4:461 credit or ad
Textures and Utilities5 lessons
Lights4 lessons
What is Animation?2 lessons
UI Review2 lessons
Animation Editors4 lessons
Set Up4 lessons
Animation Work Procedure8 lessons
- Set Up Scene / Move / Rotate / Scale4:081 credit or ad
- Set Keyframes - Scale4:111 credit or ad
- Set Keyframes For Ball Rotation3:491 credit or ad
- Analysis / Set Pp Timing3:081 credit or ad
- Tangents / Graph Editor4:081 credit or ad
- Graph Editor Continued3:321 credit or ad
- Editing Keyframes / Fine Tuning4:471 credit or ad
- Finish Scene / Play Blast4:291 credit or ad